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Worlds of Design: The Lost Art of Running Away
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<blockquote data-quote="Hussar" data-source="post: 8064961" data-attributes="member: 22779"><p>I always have to laugh when people try to pretend that this is something new or something that came in in 3e. It's not. No one ever ran away. There are MULTIPLE Dragon articles, go all the way back to the Strategic Review talking about this. No, CR wasn't invented in 3e. When I look at the covers of every single AD&D module, it states, For X characters Levels Y to Z. How could they possibly guess those levels and PC numbers? They were just magic. </p><p></p><p>Someone mentioned Morale rules. Morale rules only applied to NPC's. Never to PC's. So, that meant if you managed to smack a group down about half it's numbers, there was a very good chance that the rest would flee. Regardless of what you faced, you generally only needed to deal with about half of it, barring certain nasties like zombies that didn't flee. </p><p></p><p>It always cracks me up to see people paint their early D&D experience in such rosy colors. Oh, of course you ran away all the time... except, well, you almost never needed to. Sure, the random encounter tables in the DMG weren't level based, but the random tables in every single module certainly were. </p><p></p><p>Did people just completely ignore the DMG and advice when they made adventures back then?</p></blockquote><p></p>
[QUOTE="Hussar, post: 8064961, member: 22779"] I always have to laugh when people try to pretend that this is something new or something that came in in 3e. It's not. No one ever ran away. There are MULTIPLE Dragon articles, go all the way back to the Strategic Review talking about this. No, CR wasn't invented in 3e. When I look at the covers of every single AD&D module, it states, For X characters Levels Y to Z. How could they possibly guess those levels and PC numbers? They were just magic. Someone mentioned Morale rules. Morale rules only applied to NPC's. Never to PC's. So, that meant if you managed to smack a group down about half it's numbers, there was a very good chance that the rest would flee. Regardless of what you faced, you generally only needed to deal with about half of it, barring certain nasties like zombies that didn't flee. It always cracks me up to see people paint their early D&D experience in such rosy colors. Oh, of course you ran away all the time... except, well, you almost never needed to. Sure, the random encounter tables in the DMG weren't level based, but the random tables in every single module certainly were. Did people just completely ignore the DMG and advice when they made adventures back then? [/QUOTE]
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