Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Lost Art of Running Away
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Rasputin" data-source="post: 8065274" data-attributes="member: 8410"><p>Well, yeah, but it is a roleplaying <em>game</em>, after all. To be a game, <em>there has to be a chance of losing</em>. It can't be too often, of course, since part of the lure is continuity, but it has to happen sometime or else there's no sense of risk, and hence no pride in beating a tough foe. And losing is part of the fun, too; I still fondly remember being on the receiving end of total party kills.</p><p></p><p>This is a more practical concern. As it happens, this has always been true. Of the 49 monsters listed on the <u>Monster Table</u> on pp. 3-4 of <em>Monsters & Treasure</em>, 20 have speeds greater than 12", which is what an unencumbered PC would move. (An encumbered PC moved 9" or 6", depending on how much stuff s/he was carrying.) How did folks get away? There were options:</p><p></p><p>So, in effect, your way of getting away from a fast monster was:</p><ul> <li data-xf-list-type="ul">Don't run in a straight line, and, if possible, duck through a secret door.</li> <li data-xf-list-type="ul">Carry some things like extra food or oil and drop them, taking spending extra loot and taking an encumbrance hit until you use them.</li> <li data-xf-list-type="ul">Drop some treasure, which means sacrificing XP.</li> <li data-xf-list-type="ul">Drop something else to move faster.</li> </ul></blockquote><p></p>
[QUOTE="Lord Rasputin, post: 8065274, member: 8410"] Well, yeah, but it is a roleplaying [I]game[/I], after all. To be a game, [I]there has to be a chance of losing[/I]. It can't be too often, of course, since part of the lure is continuity, but it has to happen sometime or else there's no sense of risk, and hence no pride in beating a tough foe. And losing is part of the fun, too; I still fondly remember being on the receiving end of total party kills. This is a more practical concern. As it happens, this has always been true. Of the 49 monsters listed on the [U]Monster Table[/U] on pp. 3-4 of [I]Monsters & Treasure[/I], 20 have speeds greater than 12", which is what an unencumbered PC would move. (An encumbered PC moved 9" or 6", depending on how much stuff s/he was carrying.) How did folks get away? There were options: So, in effect, your way of getting away from a fast monster was: [LIST] [*]Don't run in a straight line, and, if possible, duck through a secret door. [*]Carry some things like extra food or oil and drop them, taking spending extra loot and taking an encumbrance hit until you use them. [*]Drop some treasure, which means sacrificing XP. [*]Drop something else to move faster. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Lost Art of Running Away
Top