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Worlds of Design: The Lost Art of Running Away
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<blockquote data-quote="R_Chance" data-source="post: 8066273" data-attributes="member: 55149"><p>I didn't say it wasn't for certain levels, just that it's a really broad range of numbers and power levels. It's not hard to notice that. Nine characters of various classes averaging 9th level vs. 3-4 "experienced" characters of 9th level. No differences there...</p><p></p><p></p><p></p><p>What we had was the guide to establishing how much xp a monster was worth (page 85 of the DMG, I've still got that memorized <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ) and, yes, random encounter tables for dungeon levels. It was used that way but they tried to formalize and codify it in 3E. With limited success I thought. I didn't find 3E / 3.5E combat deadlier than AD&D. I guess our experiences differed there. Lower hit dice for Magic Users and Thieves, save or die poison, coma if you go below zero hp and get saved, as well as good old fashioned beat downs abounded in 1E. More healing (and the infamous wand of clw), higher hp / hd types, easier resurrection, and the magic x-mas tree of goodies, in 3/3.5. PF made the Christmas tree effect worse when they dumped the xp cost for magic items. Any advantages monsters had in 3E PCs had as well. By design. I gathered the design reason for less lethality had to do with how much more time players had to invest in just creating a 1st level character for 3/3.5E. I don't know, I played a lot more Original / 1E / 2E than 3-3.5E and my experience of the two systems differed from yours. Well, both of our experiences are anecdotal in nature.</p><p></p><p></p><p></p><p>Again, my experience differed. The drive towards "balanced" encounters (often meaning encounters the PCs should pretty much win while expending some of their resources) seemed to lend itself to less lethal play. For me, the Original D&D was the deadliest, 1E / 2E a bit less so, and 3/3.5 less than that. Not to say PCs didn't die, but fewer in my experience. And I ramped up the encounters in 3E when I realized the PCs were just cruising through it. But, to each their own.</p><p></p><p><em>Edit</em> Clarification, spelling and added a bit.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 8066273, member: 55149"] I didn't say it wasn't for certain levels, just that it's a really broad range of numbers and power levels. It's not hard to notice that. Nine characters of various classes averaging 9th level vs. 3-4 "experienced" characters of 9th level. No differences there... What we had was the guide to establishing how much xp a monster was worth (page 85 of the DMG, I've still got that memorized :D ) and, yes, random encounter tables for dungeon levels. It was used that way but they tried to formalize and codify it in 3E. With limited success I thought. I didn't find 3E / 3.5E combat deadlier than AD&D. I guess our experiences differed there. Lower hit dice for Magic Users and Thieves, save or die poison, coma if you go below zero hp and get saved, as well as good old fashioned beat downs abounded in 1E. More healing (and the infamous wand of clw), higher hp / hd types, easier resurrection, and the magic x-mas tree of goodies, in 3/3.5. PF made the Christmas tree effect worse when they dumped the xp cost for magic items. Any advantages monsters had in 3E PCs had as well. By design. I gathered the design reason for less lethality had to do with how much more time players had to invest in just creating a 1st level character for 3/3.5E. I don't know, I played a lot more Original / 1E / 2E than 3-3.5E and my experience of the two systems differed from yours. Well, both of our experiences are anecdotal in nature. Again, my experience differed. The drive towards "balanced" encounters (often meaning encounters the PCs should pretty much win while expending some of their resources) seemed to lend itself to less lethal play. For me, the Original D&D was the deadliest, 1E / 2E a bit less so, and 3/3.5 less than that. Not to say PCs didn't die, but fewer in my experience. And I ramped up the encounters in 3E when I realized the PCs were just cruising through it. But, to each their own. [I]Edit[/I] Clarification, spelling and added a bit. [/QUOTE]
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