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Worlds of Design: The Lost Art of Running Away
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<blockquote data-quote="R_Chance" data-source="post: 8066876" data-attributes="member: 55149"><p>You're right. I must have blanked out and gone 14th level / 14 dice. Sorry about that. </p><p></p><p></p><p></p><p>It depends on if he has any warning. The low level characters are intruders. My PCs would have cast the requisite spells when trouble reared its head, not when it ran them over. Especially a lone magic user. The last time my PCs ran into a lone magic user the magic user was invisible as a precaution. Invisibility lasts until broken. Teleport is a 2 segment cast. The other spells could come later. And again, we don't know the distances, surprise, etc. </p><p></p><p></p><p></p><p>You're right again. That's even nastier than I remember <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I should pull my old 1E PHB out, my memory is slipping a bit. It all depends on whether or not they have set up their defenses first or what precautions they have taken (magical or otherwise). Also depends on whether he's hostile or not and whether he wants to talk first and (maybe) fry later. The potential arsenal of spells and items a 14th level magic user could have makes it hard to guess exactly what would happen. </p><p></p><p></p><p></p><p>Retreat is good, unless they come back. My PCs have a bad habit of beating up on bad guys, having them escape and plot their vengeance later. It's great for me as a DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> In any event, I agree on the we can't know for sure, I just think the odds favor the 14th level magic user.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 8066876, member: 55149"] You're right. I must have blanked out and gone 14th level / 14 dice. Sorry about that. It depends on if he has any warning. The low level characters are intruders. My PCs would have cast the requisite spells when trouble reared its head, not when it ran them over. Especially a lone magic user. The last time my PCs ran into a lone magic user the magic user was invisible as a precaution. Invisibility lasts until broken. Teleport is a 2 segment cast. The other spells could come later. And again, we don't know the distances, surprise, etc. You're right again. That's even nastier than I remember :) I should pull my old 1E PHB out, my memory is slipping a bit. It all depends on whether or not they have set up their defenses first or what precautions they have taken (magical or otherwise). Also depends on whether he's hostile or not and whether he wants to talk first and (maybe) fry later. The potential arsenal of spells and items a 14th level magic user could have makes it hard to guess exactly what would happen. Retreat is good, unless they come back. My PCs have a bad habit of beating up on bad guys, having them escape and plot their vengeance later. It's great for me as a DM :D In any event, I agree on the we can't know for sure, I just think the odds favor the 14th level magic user. [/QUOTE]
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