Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Mastermind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lewpuls" data-source="post: 9493500" data-attributes="member: 30518"><p>Every campaign has their Moriarty, Sherlock Holmes’ master criminal.</p><p></p><p style="text-align: center">[ATTACH=full]384225[/ATTACH]</p> <p style="text-align: center">By Moriarty and Holmes at the Reichenbach Falls by Raymond Bell, CC BY-SA 2.0, <a href="https://commons.wikimedia.org/w/index.php?curid=142314531" target="_blank">File:Moriarty and Holmes at the Reichenbach Falls - geograph.org.uk - 5942977.jpg - Wikimedia Commons</a></p><p></p><p></p><h3>The Criminal Mastermind</h3><p>The criminal mastermind is a common trope for fiction, the great Evil in the background of some stories. In fantasy campaigns, there is often a “master criminal” as a focus opponent for an adventuring group. I could have called this piece “Sauron” (<strong><em>Lord of the Rings</em></strong>) or “Shaitan” (<strong><em>Wheel of Time</em></strong>) both great Evil beings in the background of a series of stories. But Moriarty is much less charged with omnipotence than the other two. Long-time readers know <a href="http://www.enworld.org/forum/content.php?4185-Let-s-Not-Save-The-World-Again#.WTiLhWgrKUk" target="_blank">I get tired of world-ending threats in games</a>. This is more about the “master criminal” as a focus opponent for an adventuring group, more criminal than godlike threat to the world.</p><h3>Meet Moriarty</h3><p><a href="https://en.wikipedia.org/wiki/Professor_Moriarty" target="_blank">Professor James Moriarty</a> was Sherlock Holmes’ nemesis through many adventures. The author tried to kill off Holmes and Moriarty more than once, but fans always demanded their return. All of the recent Sherlock Holmes TV and films bring Moriarty in sooner or later (once as a female). Even Netflix’s <strong><em>Enola Holmes</em></strong> (“Sherlock’s younger sister”) includes Moriarty in the second movie.</p><p></p><p></p><p></p><p>The master criminal is usually treated as so brilliant that he/she can do almost anything.</p><p></p><p></p><h3>Behind the Scenes</h3><p>On the other hand, we see in Butcher’s <strong><em>Dresden Files</em></strong> that the top boss may take actions that help Our Heroes, though that is not the villain’s intent. Admittedly, Dresden’s Chicago nemesis is much more present than Moriarty or Sauron. James Bond’s Blofeld (head of Spectre) is sometimes behind the scenes, sometimes up front. (The up-front villain fits movies better than the villain controlling everything from the background.)</p><p></p><p>A different version of enemy is the recurring villain who takes part in the action, but who manages to get away again and again – if you ever manage to get close to them at all. Khan (<strong><em>Star Trek</em></strong>) may fit into this category, though he seems to have a personal antipathy to Our Heroes as well. Players come to hate this kind of villain and anticipate the time when the villain gets “what they deserve.”</p><p></p><p>Then there’s the villain who is a minion of the chief bad guy, but is powerful in his/her own right, who may come to the fore if the minion conceives a personal hatred for one of the good guys. It’s no longer “just business,” it’s <strong>personal</strong>. As in Tom Cruise’s <strong><em>Jack Reacher</em></strong> movies. (Sauron, in the First Age, was a minion of Morgoth but without much of the personal hatred.)</p><p></p><p>Fantasy tropes help criminal masterminds. The villain-as-spider with a hand in everything will benefit from some spells and magic items, especially <em>crystal balls </em>or other long-distance seeing. Long-distance communication will provide more possibilities than available in Moriarty’s Victorian Era. Mind-controlling spells, even one as mild as a <em>charm</em>, are great for recruiting unwitting minions. And so on. Disguise spells and doppelganger powers help the sinister sneaks of the world, as well.</p><h3><strong>Mastermind Characteristics</strong></h3><p>There are several elements that elevate a villain from mere foe and a collection of stats to a mastermind.</p><ul> <li data-xf-list-type="ul"><strong>Familiarity:</strong> from a former colleague or relative of a character, to the faceless and hardly known mastermind.</li> <li data-xf-list-type="ul"><strong>Reach/Scope:</strong> Within a precinct or small settlement to an entire country or continent</li> <li data-xf-list-type="ul"><strong>Power Level:</strong> A few minions to entire armies, a few hedge wizards to mighty magicians</li> <li data-xf-list-type="ul"><strong>Objective:</strong> Personal power in a city all the way to conquer the world (continent, region).</li> <li data-xf-list-type="ul"><strong>Personal hatred:</strong> of Our Heroes (or one of them), down to the bad guy who has no personal knowledge of, or interest in, the good guys.</li> </ul><p>If you play this right, a recurring villain is someone the player characters know of but don’t often meet; and when they do, the showdown is epic.</p><h3>Too Many Cooks</h3><p>There are several ways to use masterminds, and there is often a “<a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/SortingAlgorithmOfEvil" target="_blank">Sorting Algorithm of Evil</a>” in which each lower boss reveals that there is someone in turn more powerful behind them. This is a common trope in television series in which each season ends with a new villain, culminating in the criminal mastermind when the finale ends (assuming it doesn’t get cancelled before then).</p><p></p><p>That said, using multiple masterminds potentially reduces the influence of each villain on the game. But you can certainly have several kinds of villains involved; for example the chief villain and then a subordinate who conceives personal hatred for Our Heroes.</p><p></p><p>I confess that when I create adventures, I think far more about interesting situations than individual villains. Perhaps it’s because I think in terms of a war between good and evil. But even <strong><em>Lord of the Rings</em></strong> had several “mid-tier” bad guys (e.g., the balrog, Saruman) before the heroes faced down Sauron himself, and even then they did so indirectly.</p><p></p><p><strong>Your Turn: If you use criminal masterminds in your campaign, how far-reaching are their plans?</strong></p></blockquote><p></p>
[QUOTE="lewpuls, post: 9493500, member: 30518"] Every campaign has their Moriarty, Sherlock Holmes’ master criminal. [CENTER][ATTACH type="full" alt="Moriarty_and_Holmes_at_the_Reichenbach_Falls_-_geograph.org.uk_-_5942977.jpg"]384225[/ATTACH] By Moriarty and Holmes at the Reichenbach Falls by Raymond Bell, CC BY-SA 2.0, [URL='https://commons.wikimedia.org/w/index.php?curid=142314531']File:Moriarty and Holmes at the Reichenbach Falls - geograph.org.uk - 5942977.jpg - Wikimedia Commons[/URL][/CENTER] [HEADING=2]The Criminal Mastermind[/HEADING] The criminal mastermind is a common trope for fiction, the great Evil in the background of some stories. In fantasy campaigns, there is often a “master criminal” as a focus opponent for an adventuring group. I could have called this piece “Sauron” ([B][I]Lord of the Rings[/I][/B]) or “Shaitan” ([B][I]Wheel of Time[/I][/B]) both great Evil beings in the background of a series of stories. But Moriarty is much less charged with omnipotence than the other two. Long-time readers know [URL='http://www.enworld.org/forum/content.php?4185-Let-s-Not-Save-The-World-Again#.WTiLhWgrKUk']I get tired of world-ending threats in games[/URL]. This is more about the “master criminal” as a focus opponent for an adventuring group, more criminal than godlike threat to the world. [HEADING=2]Meet Moriarty[/HEADING] [URL='https://en.wikipedia.org/wiki/Professor_Moriarty']Professor James Moriarty[/URL] was Sherlock Holmes’ nemesis through many adventures. The author tried to kill off Holmes and Moriarty more than once, but fans always demanded their return. All of the recent Sherlock Holmes TV and films bring Moriarty in sooner or later (once as a female). Even Netflix’s [B][I]Enola Holmes[/I][/B] (“Sherlock’s younger sister”) includes Moriarty in the second movie. The master criminal is usually treated as so brilliant that he/she can do almost anything. [HEADING=2]Behind the Scenes[/HEADING] On the other hand, we see in Butcher’s [B][I]Dresden Files[/I][/B] that the top boss may take actions that help Our Heroes, though that is not the villain’s intent. Admittedly, Dresden’s Chicago nemesis is much more present than Moriarty or Sauron. James Bond’s Blofeld (head of Spectre) is sometimes behind the scenes, sometimes up front. (The up-front villain fits movies better than the villain controlling everything from the background.) A different version of enemy is the recurring villain who takes part in the action, but who manages to get away again and again – if you ever manage to get close to them at all. Khan ([B][I]Star Trek[/I][/B]) may fit into this category, though he seems to have a personal antipathy to Our Heroes as well. Players come to hate this kind of villain and anticipate the time when the villain gets “what they deserve.” Then there’s the villain who is a minion of the chief bad guy, but is powerful in his/her own right, who may come to the fore if the minion conceives a personal hatred for one of the good guys. It’s no longer “just business,” it’s [B]personal[/B]. As in Tom Cruise’s [B][I]Jack Reacher[/I][/B] movies. (Sauron, in the First Age, was a minion of Morgoth but without much of the personal hatred.) Fantasy tropes help criminal masterminds. The villain-as-spider with a hand in everything will benefit from some spells and magic items, especially [I]crystal balls [/I]or other long-distance seeing. Long-distance communication will provide more possibilities than available in Moriarty’s Victorian Era. Mind-controlling spells, even one as mild as a [I]charm[/I], are great for recruiting unwitting minions. And so on. Disguise spells and doppelganger powers help the sinister sneaks of the world, as well. [HEADING=2][B]Mastermind Characteristics[/B][/HEADING] There are several elements that elevate a villain from mere foe and a collection of stats to a mastermind. [LIST] [*][B]Familiarity:[/B] from a former colleague or relative of a character, to the faceless and hardly known mastermind. [*][B]Reach/Scope:[/B] Within a precinct or small settlement to an entire country or continent [*][B]Power Level:[/B] A few minions to entire armies, a few hedge wizards to mighty magicians [*][B]Objective:[/B] Personal power in a city all the way to conquer the world (continent, region). [*][B]Personal hatred:[/B] of Our Heroes (or one of them), down to the bad guy who has no personal knowledge of, or interest in, the good guys. [/LIST] If you play this right, a recurring villain is someone the player characters know of but don’t often meet; and when they do, the showdown is epic. [HEADING=2]Too Many Cooks[/HEADING] There are several ways to use masterminds, and there is often a “[URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/SortingAlgorithmOfEvil']Sorting Algorithm of Evil[/URL]” in which each lower boss reveals that there is someone in turn more powerful behind them. This is a common trope in television series in which each season ends with a new villain, culminating in the criminal mastermind when the finale ends (assuming it doesn’t get cancelled before then). That said, using multiple masterminds potentially reduces the influence of each villain on the game. But you can certainly have several kinds of villains involved; for example the chief villain and then a subordinate who conceives personal hatred for Our Heroes. I confess that when I create adventures, I think far more about interesting situations than individual villains. Perhaps it’s because I think in terms of a war between good and evil. But even [B][I]Lord of the Rings[/I][/B] had several “mid-tier” bad guys (e.g., the balrog, Saruman) before the heroes faced down Sauron himself, and even then they did so indirectly. [B]Your Turn: If you use criminal masterminds in your campaign, how far-reaching are their plans?[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Mastermind
Top