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*Dungeons & Dragons
Worlds of Design: The Nature of Armies
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<blockquote data-quote="Gammadoodler" data-source="post: 8739139" data-attributes="member: 6914290"><p>But all those uses of magic would specifically be used to enable or disrupt massed military units. It's not magic vs. army, it's magic & army. It does require a bit more "modern" mindset when considering tactics and logistics, but to me it's not so much a deal breaker as an opportunity.</p><p></p><p>As far as the archers, a barbarian at 20th level gets 2, maybe 3 attacks if they're dual wielding or have some other bonus action attack per turn. With zero misses, no turns lost to movement, and an assumption that min damage kills, they almost get to 10% of the archers before going down.</p><p></p><p>Note that this is a very favorable set of assumptions for the barbarian. If our archers hit on more than a 1, you start cutting out large fractions of the number of attacks needed. Similar drop if they have a source of advantage. Yet another drop with even minor boosts to damage per hit. And another for any attacks that get in before rage starts. And this is a level 20 barbarian.. max level..with maxed con.</p><p></p><p>Doesn't really seem like an army problem to me. If in one minute, 300 guys can take out the toughest living warrior using mundane equipment before he can kill 30 of them, I'd chalk it up to armies working as intended (or legendary warriors not really living up to their names).</p></blockquote><p></p>
[QUOTE="Gammadoodler, post: 8739139, member: 6914290"] But all those uses of magic would specifically be used to enable or disrupt massed military units. It's not magic vs. army, it's magic & army. It does require a bit more "modern" mindset when considering tactics and logistics, but to me it's not so much a deal breaker as an opportunity. As far as the archers, a barbarian at 20th level gets 2, maybe 3 attacks if they're dual wielding or have some other bonus action attack per turn. With zero misses, no turns lost to movement, and an assumption that min damage kills, they almost get to 10% of the archers before going down. Note that this is a very favorable set of assumptions for the barbarian. If our archers hit on more than a 1, you start cutting out large fractions of the number of attacks needed. Similar drop if they have a source of advantage. Yet another drop with even minor boosts to damage per hit. And another for any attacks that get in before rage starts. And this is a level 20 barbarian.. max level..with maxed con. Doesn't really seem like an army problem to me. If in one minute, 300 guys can take out the toughest living warrior using mundane equipment before he can kill 30 of them, I'd chalk it up to armies working as intended (or legendary warriors not really living up to their names). [/QUOTE]
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