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Worlds of Design: The Nature of Armies
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<blockquote data-quote="Argyle King" data-source="post: 8743676" data-attributes="member: 58416"><p>To the first paragraph: I think doing the comparison both ways is valid. The book which I referenced was looking at things from the perspective of (a GM) having all of the PCs in the same ballpark of power. Worldbuilding and crafting a setting would look at things from a different angle, but much of the discussion would be the same. (Even when I'm not playing GURPS, I find that the books -especially the genre books- are good references.)</p><p></p><p>You could be right about the levels. Some of that is anecdotal for me. I'm basing those thoughts on some 5E Adventuerer League games, my disappointment with the Leadership feat in 3rd Edition, and a handful of encounters which stick out in my memory. </p><p></p><p>Regarding military tactics, I'm taking the real world practical experience and academic knowledge I have and trying to extrapolate it to a fantasy setting. There's still some guesswork involved with fantasy, but the results I've had in play have been good. <img class="smilie smilie--emoji" loading="lazy" alt="😄" title="Grinning face with smiling eyes :smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f604.png" data-shortname=":smile:" /> In a past 4E game, I was asked if I would play something other than a Warlord because I made the rest of the party too good. </p><p></p><p>All things considered, I would agree that 5E is far more "bounded" than the edition I started with: 3E. However, there are still times when what I think "bounded accuracy" means something different for me than what it means to D&D design. (Some of that does appear to be possibly changing in the new books, but it's too early to tell.)</p><p></p><p>I accept that though. There's a reason why different rpgs exist; they cater to different styles.</p><p></p><p>Personally, if I want armies, castles, and etc to be a bigger part of my experience, D&D wouldn't be my first choice. D&D can certainly be a very rewarding experience that includes those elements, but I would also say that D&D has evolved into its own genre of fantasy -and one with genre conventions which don't always mesh well with how I imagine a battle playing out in a book, in a movie, or on a battlefield.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8743676, member: 58416"] To the first paragraph: I think doing the comparison both ways is valid. The book which I referenced was looking at things from the perspective of (a GM) having all of the PCs in the same ballpark of power. Worldbuilding and crafting a setting would look at things from a different angle, but much of the discussion would be the same. (Even when I'm not playing GURPS, I find that the books -especially the genre books- are good references.) You could be right about the levels. Some of that is anecdotal for me. I'm basing those thoughts on some 5E Adventuerer League games, my disappointment with the Leadership feat in 3rd Edition, and a handful of encounters which stick out in my memory. Regarding military tactics, I'm taking the real world practical experience and academic knowledge I have and trying to extrapolate it to a fantasy setting. There's still some guesswork involved with fantasy, but the results I've had in play have been good. 😄 In a past 4E game, I was asked if I would play something other than a Warlord because I made the rest of the party too good. All things considered, I would agree that 5E is far more "bounded" than the edition I started with: 3E. However, there are still times when what I think "bounded accuracy" means something different for me than what it means to D&D design. (Some of that does appear to be possibly changing in the new books, but it's too early to tell.) I accept that though. There's a reason why different rpgs exist; they cater to different styles. Personally, if I want armies, castles, and etc to be a bigger part of my experience, D&D wouldn't be my first choice. D&D can certainly be a very rewarding experience that includes those elements, but I would also say that D&D has evolved into its own genre of fantasy -and one with genre conventions which don't always mesh well with how I imagine a battle playing out in a book, in a movie, or on a battlefield. [/QUOTE]
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