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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Stormonu" data-source="post: 9315520" data-attributes="member: 52734"><p>Sounds like a bunch of badwrongfun.</p><p></p><p>I don't use magicmarts in the sense that characters can walk into a walmart-like shop, grab a <em>hat of disguise</em> and go pay for it at the counter.</p><p></p><p>I do, however, have the smith who has a <em>+1 longsword</em> in his stock, either perhaps because some hard-on-his luck adventurer hocked it, the smith's skilled enough to have made it, or perhaps someone commissioned it and never returned to claimed it. Maybe there's some magical armor stuffed back in there somewhere as well, or he's got a stock of components to fashion something for the players - or is at least open that if the PCs bring him the components, he can make it.</p><p></p><p>There might be the alchemist's shop, who deals in a variety of herbs, spell components, the odd scroll and potions. And if you know the secret sign, he'll take you to his store of specialty poisons for sale.</p><p></p><p>There might be a local monastery or church that has a stock of low-level scrolls, healing potions and perhaps a relic of some power that adventurers might be able to access or purchase, for a small donation, of course.</p><p></p><p>I've had several town or noble wizards who, with the proper audience and deference, might cast spells or commission the creation of an object in return for gold and/or the acquisition of magical components. Maybe they've got "just the thing" stuffed in their laboratory that the PCs might be able wheedle out of the old wizard's hands or off his trophy wall.</p><p></p><p>I could see using a group of vagabonds or a panhandler whose pack or cart is loaded with magical trinkets made or acquired (possibly even under dubious circumstances) for purchase in return for coin. Some may actually even do what the seller purports they do!</p><p></p><p>And finally, in my homebrew campaign, there is a trade house who deals exclusively in the commission of magical wares. They are difficult to track down though, and the creation takes time. It's relatively a safe bet to purchase from them, and they are experienced enough to protect their wares from theft or malice. But they don't have a storefront you walk into to just grab what you want and pay for it.</p><p></p><p>For that, you'd have to go to DoonAsk.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9315520, member: 52734"] Sounds like a bunch of badwrongfun. I don't use magicmarts in the sense that characters can walk into a walmart-like shop, grab a [I]hat of disguise[/I] and go pay for it at the counter. I do, however, have the smith who has a [I]+1 longsword[/I] in his stock, either perhaps because some hard-on-his luck adventurer hocked it, the smith's skilled enough to have made it, or perhaps someone commissioned it and never returned to claimed it. Maybe there's some magical armor stuffed back in there somewhere as well, or he's got a stock of components to fashion something for the players - or is at least open that if the PCs bring him the components, he can make it. There might be the alchemist's shop, who deals in a variety of herbs, spell components, the odd scroll and potions. And if you know the secret sign, he'll take you to his store of specialty poisons for sale. There might be a local monastery or church that has a stock of low-level scrolls, healing potions and perhaps a relic of some power that adventurers might be able to access or purchase, for a small donation, of course. I've had several town or noble wizards who, with the proper audience and deference, might cast spells or commission the creation of an object in return for gold and/or the acquisition of magical components. Maybe they've got "just the thing" stuffed in their laboratory that the PCs might be able wheedle out of the old wizard's hands or off his trophy wall. I could see using a group of vagabonds or a panhandler whose pack or cart is loaded with magical trinkets made or acquired (possibly even under dubious circumstances) for purchase in return for coin. Some may actually even do what the seller purports they do! And finally, in my homebrew campaign, there is a trade house who deals exclusively in the commission of magical wares. They are difficult to track down though, and the creation takes time. It's relatively a safe bet to purchase from them, and they are experienced enough to protect their wares from theft or malice. But they don't have a storefront you walk into to just grab what you want and pay for it. For that, you'd have to go to DoonAsk. [/QUOTE]
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