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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Xeviat" data-source="post: 9316049" data-attributes="member: 57494"><p>The way I reconcile magic stores in my games is this: Magic is a part of the world.</p><p></p><p>Basic, inexpensive magic is common place. The "Magic Shoppe" is a place to buy spell and alchemical components. You can probably buy low level scrolls (common enough spells might be on hand, while spells less used by the public might require having it be scribed for you) and common potions.</p><p></p><p>Generic +X weapons and armor are master craft and special materials. An experienced smith can make a +1 sword. Mostly you'll need to custom order one from a Smith, but often a renowned smith will have one or two premade as show pieces to demonstrate.</p><p></p><p>I use the 3E pricing system and am slowly building my own list of magic items. This started because I was converting Red Hand of doom to 5E and needed to use the magic items there. Generally I'd half the enhancement bonus on an item and round down if it has another feature of up if it was just +X (so a +5 weapon with nothing else would be +3, while a +5 flaming weapon would be a +2 flaming weapon).</p><p></p><p>I like systems, structure, and regularity. I like the world to be cohesive, and not just generic "medieval" with magic thrown on top.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 9316049, member: 57494"] The way I reconcile magic stores in my games is this: Magic is a part of the world. Basic, inexpensive magic is common place. The "Magic Shoppe" is a place to buy spell and alchemical components. You can probably buy low level scrolls (common enough spells might be on hand, while spells less used by the public might require having it be scribed for you) and common potions. Generic +X weapons and armor are master craft and special materials. An experienced smith can make a +1 sword. Mostly you'll need to custom order one from a Smith, but often a renowned smith will have one or two premade as show pieces to demonstrate. I use the 3E pricing system and am slowly building my own list of magic items. This started because I was converting Red Hand of doom to 5E and needed to use the magic items there. Generally I'd half the enhancement bonus on an item and round down if it has another feature of up if it was just +X (so a +5 weapon with nothing else would be +3, while a +5 flaming weapon would be a +2 flaming weapon). I like systems, structure, and regularity. I like the world to be cohesive, and not just generic "medieval" with magic thrown on top. [/QUOTE]
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Worlds of Design: The Problem with Magimarts
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