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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="cbwjm" data-source="post: 9316555" data-attributes="member: 6788732"><p>I had a small arcanist store in a major city, much as others have said here, they dealt mostly in consumables. You could buy scrolls of levels 1 or 2 pretty freely, 3rd level were uncommon, higher would have to wait. Potions were the same, the common ones were generally available but uncommon and higher they might only have a handful in stock.</p><p></p><p>They'd also buy items the players didn't want, and they could take orders, basically it would take a few days or more to find common items, don't even bother asking for an epic or legendary item but they might be able to find a rare item. </p><p></p><p>I find this works quite well and adds a bit to the verisimilitude of the setting since, if items are still being made, there would be a market for them, but anything over common or uncommon are likely hard to find.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 9316555, member: 6788732"] I had a small arcanist store in a major city, much as others have said here, they dealt mostly in consumables. You could buy scrolls of levels 1 or 2 pretty freely, 3rd level were uncommon, higher would have to wait. Potions were the same, the common ones were generally available but uncommon and higher they might only have a handful in stock. They'd also buy items the players didn't want, and they could take orders, basically it would take a few days or more to find common items, don't even bother asking for an epic or legendary item but they might be able to find a rare item. I find this works quite well and adds a bit to the verisimilitude of the setting since, if items are still being made, there would be a market for them, but anything over common or uncommon are likely hard to find. [/QUOTE]
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Worlds of Design: The Problem with Magimarts
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