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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Distracted DM" data-source="post: 9316635" data-attributes="member: 6894926"><p>Tangent: it took me a while to design this Flame Lance inspired by Moorcock's <em>Hawkmoon</em> series <em>and</em> <em>they traded it away. </em>Some things I make quickly, but this took some effort to try and balance but make appealing/useful. That was a blow. I'd thought someone would use it and bank inspiration for a d20 reroll if they rolled Overheat (we do the common reroll house-rule for inspiration). Nope. Sold it off! </p><p></p><p><span style="font-size: 12px">Flame Lance</span></p><p><span style="font-size: 12px">Weapon (lance), very rare (requires attunement)</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">This blackened steel lance has an inlay of bronze coils which run up the shaft to a ruby embedded in its tip. The haft is marked with runes which command the flame within the jewel. The lance's guard is emblazoned with a manticore's head wearing a bloody crown.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">An action brings the ruby to life or makes it dormant. If you have extra attacks as part of an action, one can be use to activate or deactivate the lance. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Once activated, at the beginning of your next turn the lance is flame-ready and as an action can be used to launch flame in the following ways: </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Ranged attack, 6d8 fire damage (100/400ft)</span></p><p><span style="font-size: 12px">30ft line, 5ft wide; 4d8 fire damage, DC 15 Dex save for half</span></p><p><span style="font-size: 12px">15ft cone; 4d8 fire damage, DC 15 Dex save for half</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">If you hit an enemy with a melee attack with the lance while it is flame-ready, it deals an additional 2d6 fire damage. </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">While the lance is flame-ready, roll a d20 at the end of your turn. On a 1-3, the lance begins to overheat; you take 10 ongoing fire damage as it sears you. If the lance is overheating and you roll another 1-3 it explodes, dealing 8d6 fire damage in a 20ft radius centered on the lance, DC 15 Dex save for half- the wielder has Disadvantage. </span></p><p><span style="font-size: 12px">The overheat ends once the lance is deactivated.</span></p><p><span style="font-size: 12px">Once deactivated, the lance cannot be activated for a minute.</span></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9316635, member: 6894926"] Tangent: it took me a while to design this Flame Lance inspired by Moorcock's [I]Hawkmoon[/I] series [I]and[/I] [I]they traded it away. [/I]Some things I make quickly, but this took some effort to try and balance but make appealing/useful. That was a blow. I'd thought someone would use it and bank inspiration for a d20 reroll if they rolled Overheat (we do the common reroll house-rule for inspiration). Nope. Sold it off! [SIZE=3]Flame Lance Weapon (lance), very rare (requires attunement) This blackened steel lance has an inlay of bronze coils which run up the shaft to a ruby embedded in its tip. The haft is marked with runes which command the flame within the jewel. The lance's guard is emblazoned with a manticore's head wearing a bloody crown. An action brings the ruby to life or makes it dormant. If you have extra attacks as part of an action, one can be use to activate or deactivate the lance. Once activated, at the beginning of your next turn the lance is flame-ready and as an action can be used to launch flame in the following ways: Ranged attack, 6d8 fire damage (100/400ft) 30ft line, 5ft wide; 4d8 fire damage, DC 15 Dex save for half 15ft cone; 4d8 fire damage, DC 15 Dex save for half If you hit an enemy with a melee attack with the lance while it is flame-ready, it deals an additional 2d6 fire damage. While the lance is flame-ready, roll a d20 at the end of your turn. On a 1-3, the lance begins to overheat; you take 10 ongoing fire damage as it sears you. If the lance is overheating and you roll another 1-3 it explodes, dealing 8d6 fire damage in a 20ft radius centered on the lance, DC 15 Dex save for half- the wielder has Disadvantage. The overheat ends once the lance is deactivated. Once deactivated, the lance cannot be activated for a minute.[/SIZE] [/QUOTE]
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