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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Voadam" data-source="post: 9319399" data-attributes="member: 2209"><p>The reason there are not armies with +3 swords would be the cost to make them all and the handcrafting of each one.</p><p></p><p>In 3.5 where there were magical markets it cost 18,000 gp each for a +3 sword. Even if you have slave wizards enchanting them it still costs the evil empire 9,000 gp per sword for magical components and takes a wizard of at least 9th level with the right feat 18 days of work, and 720 xp per sword. If you want to spend 100,000 gp on equipping your army you can get 11 +3 swords for your horde.</p><p></p><p>It was mostly to have a market to sell stuff, have a few things available for sale to be bought immediately, and a wide array that could be commissioned to be crafted.</p><p></p><p>The crafting rules were not set up to have mass production of powerful stuff.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9319399, member: 2209"] The reason there are not armies with +3 swords would be the cost to make them all and the handcrafting of each one. In 3.5 where there were magical markets it cost 18,000 gp each for a +3 sword. Even if you have slave wizards enchanting them it still costs the evil empire 9,000 gp per sword for magical components and takes a wizard of at least 9th level with the right feat 18 days of work, and 720 xp per sword. If you want to spend 100,000 gp on equipping your army you can get 11 +3 swords for your horde. It was mostly to have a market to sell stuff, have a few things available for sale to be bought immediately, and a wide array that could be commissioned to be crafted. The crafting rules were not set up to have mass production of powerful stuff. [/QUOTE]
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Worlds of Design: The Problem with Magimarts
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