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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="James Gasik" data-source="post: 9319596" data-attributes="member: 6877472"><p>They're not supposed to. Consider:</p><p>[ATTACH=full]358499[/ATTACH]</p><p>This is a Great Wyrm Red Dragon. At some point, he will face a group of adventurers and die, and then that sea of treasure becomes theirs. If you look at treasure tables, adventuring has always brought in immensely valuable loot. It's not unlikely for a party of 8th-9th level heroes to have amassed about 30,000 gp, along with magical items that command insanely high prices.</p><p></p><p>How could any economy survive having that much money dropped on it without gold becoming effectively worthless due to inflation? D&D doesn't concern itself with this, it's a fantasy about pretending to be heroes who strike it filthy rich exploring lost cities and forgotten tombs as opposed to working a 9-to-5 job as a baker or a miller.</p><p></p><p>In a setting where 1 gold is probably enough money for a normal person to survive for a week or more, what noble is going to plop down 100,000 gp on a +3 sword? Think of how many soldiers you could hire and support for that kind of money!</p><p></p><p>The D&D economy is all screwed up because it supports the player characters needs, as opposed to trying to be logical about how the world works.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9319596, member: 6877472"] They're not supposed to. Consider: [ATTACH type="full"]358499[/ATTACH] This is a Great Wyrm Red Dragon. At some point, he will face a group of adventurers and die, and then that sea of treasure becomes theirs. If you look at treasure tables, adventuring has always brought in immensely valuable loot. It's not unlikely for a party of 8th-9th level heroes to have amassed about 30,000 gp, along with magical items that command insanely high prices. How could any economy survive having that much money dropped on it without gold becoming effectively worthless due to inflation? D&D doesn't concern itself with this, it's a fantasy about pretending to be heroes who strike it filthy rich exploring lost cities and forgotten tombs as opposed to working a 9-to-5 job as a baker or a miller. In a setting where 1 gold is probably enough money for a normal person to survive for a week or more, what noble is going to plop down 100,000 gp on a +3 sword? Think of how many soldiers you could hire and support for that kind of money! The D&D economy is all screwed up because it supports the player characters needs, as opposed to trying to be logical about how the world works. [/QUOTE]
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