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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Edgar Ironpelt" data-source="post: 9320236" data-attributes="member: 32075"><p>Not really like the Japanese <em>koku</em>, but rather a matter of allowing that ordinary people in D&D land really are better off than people in real-world medieval history, in extremely poor modern fourth-world countries, or in the various Dung Ages stereotypes that seems popular in certain quarters. So if the the 2e DMG or other official or semi-official materials suggest a Dung Ages stereotype world co-existing with heaps of treasure and relatively common magic, then that stereotype is a part of D&D's economic craziness. And it's a part that can be dropped to good effect. Doing so won't solve the craziness of D&D economics - I don't think anything can - but it will make things just a bit less crazy.</p><p></p><p>As for going to a silver standard - that won't help with the problems caused by a low value for typical incomes compared to the prices of goods and services. Fixing those problems require <em>raising</em> the value of typical incomes relative to the prices of goods and services. But it will make things more aesthetically pleasing in terms of increasing the value of an ounce or a pound of gold.</p><p></p><p>(And as it turns out, there is a way to make gold more valuable on a per-pound basis while keeping nearly all the prices the same in nominal "gold pieces" - see <a href="http://erolb1.blogspot.com/2020/06/golden-gold.html" target="_blank">Golden Gold</a>)</p></blockquote><p></p>
[QUOTE="Edgar Ironpelt, post: 9320236, member: 32075"] Not really like the Japanese [I]koku[/I], but rather a matter of allowing that ordinary people in D&D land really are better off than people in real-world medieval history, in extremely poor modern fourth-world countries, or in the various Dung Ages stereotypes that seems popular in certain quarters. So if the the 2e DMG or other official or semi-official materials suggest a Dung Ages stereotype world co-existing with heaps of treasure and relatively common magic, then that stereotype is a part of D&D's economic craziness. And it's a part that can be dropped to good effect. Doing so won't solve the craziness of D&D economics - I don't think anything can - but it will make things just a bit less crazy. As for going to a silver standard - that won't help with the problems caused by a low value for typical incomes compared to the prices of goods and services. Fixing those problems require [I]raising[/I] the value of typical incomes relative to the prices of goods and services. But it will make things more aesthetically pleasing in terms of increasing the value of an ounce or a pound of gold. (And as it turns out, there is a way to make gold more valuable on a per-pound basis while keeping nearly all the prices the same in nominal "gold pieces" - see [URL='http://erolb1.blogspot.com/2020/06/golden-gold.html']Golden Gold[/URL]) [/QUOTE]
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