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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Stormonu" data-source="post: 9324342" data-attributes="member: 52734"><p>I've been playing over <em>40</em> years, and I dare say I've been much more stingy with magic items than most DMs I know. I really dislike magic shops in general (beyond the occasional alchemy shop and the like).</p><p></p><p>I could hand you a college-lined sheet of paper from our 2E campaign (14th level characters) with a double-columned list of treasure and magic items on it, about 90% of which came from <em>official</em> modules. The party had so much gold that to get it down to a reasonable level, I came up with a wandering magic shop (using the DMG pricing from 1E) - the only time I can recall using it. They bought a couple items (I recall a <em>girdle of frost giant strength</em> being one), but to my dismay they ended up <em>selling</em> most of the extra magic items they had to the shop. (I still have the paper with all the original stuff on it, I kept it as a record for nostalgia's sake).</p><p></p><p>Then they used the money to buy a title (Baron) from the local king, as well as a plot land. They used the remaining funds to build a castle for the paladin, and with some creative uses of <em>move earth</em> and the like created a secret base underneath.</p><p></p><p>The magic shop didn't kill the game, so its still part of the lore (and I managed to resist using it in 3E). With 5E, I haven't even had to think about using it.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9324342, member: 52734"] I've been playing over [I]40[/I] years, and I dare say I've been much more stingy with magic items than most DMs I know. I really dislike magic shops in general (beyond the occasional alchemy shop and the like). I could hand you a college-lined sheet of paper from our 2E campaign (14th level characters) with a double-columned list of treasure and magic items on it, about 90% of which came from [I]official[/I] modules. The party had so much gold that to get it down to a reasonable level, I came up with a wandering magic shop (using the DMG pricing from 1E) - the only time I can recall using it. They bought a couple items (I recall a [I]girdle of frost giant strength[/I] being one), but to my dismay they ended up [I]selling[/I] most of the extra magic items they had to the shop. (I still have the paper with all the original stuff on it, I kept it as a record for nostalgia's sake). Then they used the money to buy a title (Baron) from the local king, as well as a plot land. They used the remaining funds to build a castle for the paladin, and with some creative uses of [I]move earth[/I] and the like created a secret base underneath. The magic shop didn't kill the game, so its still part of the lore (and I managed to resist using it in 3E). With 5E, I haven't even had to think about using it. [/QUOTE]
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Worlds of Design: The Problem with Magimarts
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