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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Voadam" data-source="post: 9331863" data-attributes="member: 2209"><p>I don't think that is accurate. I think this is mostly about magic shops of any kind and to what level are you able to buy and sell magic in the setting. To what extent is a magical item available for sale the way other items are.</p><p></p><p>From the OP:</p><p></p><p></p><p></p><p>Which seems to me to be the 3e model with the suggested gp limits based on population of settlements and so decently available minor magic for sale but rarer for more powerful magic.</p><p></p><p>[ATTACH=full]360707[/ATTACH]</p><p></p><p>In the 3e default magical marketplace you need to go to at least a large town to be able to buy a 2,000 gp +1 sword and that is the most powerful magic weapon available there. To get an 8,000 gp +2 sword you have to go to at least a small city. 50,000 gp +5 or equivalent swords cannot be bought at large cities, you have to go to one of the world's metropolis's. And swords go up to +10 equivalent value (max +5 of straight enhancement bonus ) before you hit non core epic level stuff.</p><p></p><p>Pathfinder 1e refined that further with most stuff below a set threshold depending on population generally available but with a few specific randomly determined higher value items available for purchase in population centers.</p><p></p><p>I think "walk into any town and expect virtually whatever magic item you desire to be available for purchase and already on the shelf in a sort of magic big box store" is not what everybody in this thread is discussing when talking about magic shops and trade in magical items.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9331863, member: 2209"] I don't think that is accurate. I think this is mostly about magic shops of any kind and to what level are you able to buy and sell magic in the setting. To what extent is a magical item available for sale the way other items are. From the OP: Which seems to me to be the 3e model with the suggested gp limits based on population of settlements and so decently available minor magic for sale but rarer for more powerful magic. [ATTACH type="full"]360707[/ATTACH] In the 3e default magical marketplace you need to go to at least a large town to be able to buy a 2,000 gp +1 sword and that is the most powerful magic weapon available there. To get an 8,000 gp +2 sword you have to go to at least a small city. 50,000 gp +5 or equivalent swords cannot be bought at large cities, you have to go to one of the world's metropolis's. And swords go up to +10 equivalent value (max +5 of straight enhancement bonus ) before you hit non core epic level stuff. Pathfinder 1e refined that further with most stuff below a set threshold depending on population generally available but with a few specific randomly determined higher value items available for purchase in population centers. I think "walk into any town and expect virtually whatever magic item you desire to be available for purchase and already on the shelf in a sort of magic big box store" is not what everybody in this thread is discussing when talking about magic shops and trade in magical items. [/QUOTE]
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