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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Celebrim" data-source="post: 9331874" data-attributes="member: 4937"><p>The original poster begins by stating that his opinion hasn't really changed in forty years, and he links to his original article in which he wrote:</p><p></p><p></p><p></p><p>If we are all saying that a limited selection of minor magic items might be available, but that significant ones would not be, then we are all actually in agreement. But, I'm of the impression that at some point it became quite common to just allow players to "shop" for anything they wanted and handwave it away, leading to something like the OotS shopping spree that we see as various points in the story: <a href="https://www.giantitp.com/comics/oots0969.html" target="_blank">969 It's Only His SECOND Favorite Cuisine - Giant in the Playground Games</a> Granted, OotS is intended to be funny, but my impression is that that shopping spree is playing out how many tables actually worked.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9331874, member: 4937"] The original poster begins by stating that his opinion hasn't really changed in forty years, and he links to his original article in which he wrote: If we are all saying that a limited selection of minor magic items might be available, but that significant ones would not be, then we are all actually in agreement. But, I'm of the impression that at some point it became quite common to just allow players to "shop" for anything they wanted and handwave it away, leading to something like the OotS shopping spree that we see as various points in the story: [URL="https://www.giantitp.com/comics/oots0969.html"]969 It's Only His SECOND Favorite Cuisine - Giant in the Playground Games[/URL] Granted, OotS is intended to be funny, but my impression is that that shopping spree is playing out how many tables actually worked. [/QUOTE]
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Worlds of Design: The Problem with Magimarts
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