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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="Kurotowa" data-source="post: 9332217" data-attributes="member: 27957"><p>Most D&D evil gods are the Church of Satan as imagined by a fundamentalist Christian. Most real world unnice gods were gods of dangerous or unpleasant aspects of the world that had to be properly placated so they'd leave you alone. They weren't out to corrupt people or tear down civilization, they just got vengeful and indiscriminate if they felt you'd disrespected them. It was like "knock on wood to avoid bad luck" but writ large and personified.</p><p></p><p>Of the things that don't make sense in the traditional D&D settings, the divine pantheons are high on the list. And you might notice how the soap opera of the gods was front and center in most previous editions, yet they hardly get page space in 5e. The old gods are really out of step with the current day, but they're traditional enough they haven't been completely ditched and replaced yet.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9332217, member: 27957"] Most D&D evil gods are the Church of Satan as imagined by a fundamentalist Christian. Most real world unnice gods were gods of dangerous or unpleasant aspects of the world that had to be properly placated so they'd leave you alone. They weren't out to corrupt people or tear down civilization, they just got vengeful and indiscriminate if they felt you'd disrespected them. It was like "knock on wood to avoid bad luck" but writ large and personified. Of the things that don't make sense in the traditional D&D settings, the divine pantheons are high on the list. And you might notice how the soap opera of the gods was front and center in most previous editions, yet they hardly get page space in 5e. The old gods are really out of step with the current day, but they're traditional enough they haven't been completely ditched and replaced yet. [/QUOTE]
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Worlds of Design: The Problem with Magimarts
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