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Worlds of Design: The Problem with Magimarts
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<blockquote data-quote="James Gasik" data-source="post: 9332522" data-attributes="member: 6877472"><p>You could assume that, of course, but no system exists to give NPC's "xp" to level up. And again, there's that bit about being able to purchase spellcasting from NPC's that normally costs xp by paying more gp (5 gp per xp) which (to me, at least) implies that NPC's are apparently not very concerned about the xp losses.</p><p></p><p>Again, imagine the 3e NPC classes like Aristocrat or Expert, who probably shouldn't be adventuring to get xp. Sure there's ways to have social encounters (and you can grant ad hoc xp awards), but generally, you use the town creation rules in the DMG, if it says you have an NPC of class x and level y, that's what's there unless the DM says otherwise.</p><p></p><p>We don't know how they got to the level they are, but there's not a lot of point to track xp for every NPC in the game, they're the level they need to be.</p><p></p><p>So saying "well, NPC x won't be making magic items because it costs him xp when we don't know how much he has or how he gets it (and how fast that process is) without making up rules out of whole cloth". And if xp was really that valuable for them, I think they'd charge more than 5 gp per xp point.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9332522, member: 6877472"] You could assume that, of course, but no system exists to give NPC's "xp" to level up. And again, there's that bit about being able to purchase spellcasting from NPC's that normally costs xp by paying more gp (5 gp per xp) which (to me, at least) implies that NPC's are apparently not very concerned about the xp losses. Again, imagine the 3e NPC classes like Aristocrat or Expert, who probably shouldn't be adventuring to get xp. Sure there's ways to have social encounters (and you can grant ad hoc xp awards), but generally, you use the town creation rules in the DMG, if it says you have an NPC of class x and level y, that's what's there unless the DM says otherwise. We don't know how they got to the level they are, but there's not a lot of point to track xp for every NPC in the game, they're the level they need to be. So saying "well, NPC x won't be making magic items because it costs him xp when we don't know how much he has or how he gets it (and how fast that process is) without making up rules out of whole cloth". And if xp was really that valuable for them, I think they'd charge more than 5 gp per xp point. [/QUOTE]
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