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General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Problem with Space Navies, Part 1
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<blockquote data-quote="Sossij" data-source="post: 9729857" data-attributes="member: 7052443"><p>In fact, the range of any spaceborne weapon is effectively "infinite" barring detection ranges and evasive maneuvers.</p><p></p><p>The book "Succession" (aka the two books "The Risen Empire" and "Killing of Worlds") has some interesting ideas for space weaponry. One of the best was a bunch of very small semi-smart missiles that used flocking behavior and emergent intelligence to cause a lot of kinetic damage to a target.</p><p></p><p>EDIT: And drones. Lots and lots of various types of drones.</p></blockquote><p></p>
[QUOTE="Sossij, post: 9729857, member: 7052443"] In fact, the range of any spaceborne weapon is effectively "infinite" barring detection ranges and evasive maneuvers. The book "Succession" (aka the two books "The Risen Empire" and "Killing of Worlds") has some interesting ideas for space weaponry. One of the best was a bunch of very small semi-smart missiles that used flocking behavior and emergent intelligence to cause a lot of kinetic damage to a target. EDIT: And drones. Lots and lots of various types of drones. [/QUOTE]
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Worlds of Design: The Problem with Space Navies, Part 1
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