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Worlds of Design: The Problem with Space Navies, Part 1
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<blockquote data-quote="Koloth" data-source="post: 9730103" data-attributes="member: 6706231"><p>The already mentioned Star Fleet Battles was influenced by being limited to the IP in ST-TOS and the animated episodes. Anything after that is forbidden. And by becoming popular while the Cold War was still very much a thing. A lot of the carrier combat stuff in SFB is a proxy for US vs USSR naval combat. Including a Federation SWAC shuttle(derived from AWACS but based more on the Hawkeye naval version). While a fun game to play, very little about SFB really makes much attempt at realism. </p><p></p><p>What a lot of SF combat glosses over is the expense of repairing surviving ships. Most Traveller characters with their own starships try to avoid combat because one hit can cost millions in repair costs. If the ship can even make it to a repair location. </p><p></p><p>One thing that B5 probably got right is the use of rocks shot at a planet to serve as mass destruction weapons. </p><p></p><p>Does seem unlikely that far future space fighters will be occupied by biologics. More likely to be remote piloted or AI controlled. Unless you are worried about AI going rogue like in the Battlestar remake. Of course, in the remake, it turns out the Cylons <em>were</em> biologics. </p><p></p><p>An unmanned fighter could carry more stuff in place of the fleshy thing and life support. Plus it can be the final weapon expended during the attack run. </p><p></p><p>But for a game, I will take simple to play non realistic over complex and somewhat realistic most of the time.</p></blockquote><p></p>
[QUOTE="Koloth, post: 9730103, member: 6706231"] The already mentioned Star Fleet Battles was influenced by being limited to the IP in ST-TOS and the animated episodes. Anything after that is forbidden. And by becoming popular while the Cold War was still very much a thing. A lot of the carrier combat stuff in SFB is a proxy for US vs USSR naval combat. Including a Federation SWAC shuttle(derived from AWACS but based more on the Hawkeye naval version). While a fun game to play, very little about SFB really makes much attempt at realism. What a lot of SF combat glosses over is the expense of repairing surviving ships. Most Traveller characters with their own starships try to avoid combat because one hit can cost millions in repair costs. If the ship can even make it to a repair location. One thing that B5 probably got right is the use of rocks shot at a planet to serve as mass destruction weapons. Does seem unlikely that far future space fighters will be occupied by biologics. More likely to be remote piloted or AI controlled. Unless you are worried about AI going rogue like in the Battlestar remake. Of course, in the remake, it turns out the Cylons [I]were[/I] biologics. An unmanned fighter could carry more stuff in place of the fleshy thing and life support. Plus it can be the final weapon expended during the attack run. But for a game, I will take simple to play non realistic over complex and somewhat realistic most of the time. [/QUOTE]
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