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Worlds of Design: The Problem with Space Navies, Part 1
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<blockquote data-quote="Cergorach" data-source="post: 9730202" data-attributes="member: 725"><p>I absolutely think that depending on the situation, a rotary cannon atop an armored flying tub ranges from cheaper to far, far cheaper. Imagine an Iraqi tank column moving up. Are you going to use a guided missile for each an every tank in that convoy? Do you even have enough guide air-to-surface missiles for that? Or just run the straight line with your 30mm cannon running on automatic?</p><p></p><p>Even in a game like Battletech a guided missile is a LOT more expensive then autocanon rounds, both in price in universe as in balancing cost in the game. The same goes for magic items in D&D, yes a +5 vorpal sword is one of the more powerful swords, but how many of those are there? And from a players and DM perspective, it's fun to run something like that once, but not each and every time you roll up a new character. And the same goes with space navies in settings, particularly settings you play games in.</p><p></p><p>Sure there are people that LOVE the Kerbal Space program, but most gamers just want to hop into an X-wing or Tie fighter and blow up some ships without figuring out Newtonian physics... Others love flight simulators, others want a more arcady dogfight game. The same goes for pnp RPG players.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9730202, member: 725"] I absolutely think that depending on the situation, a rotary cannon atop an armored flying tub ranges from cheaper to far, far cheaper. Imagine an Iraqi tank column moving up. Are you going to use a guided missile for each an every tank in that convoy? Do you even have enough guide air-to-surface missiles for that? Or just run the straight line with your 30mm cannon running on automatic? Even in a game like Battletech a guided missile is a LOT more expensive then autocanon rounds, both in price in universe as in balancing cost in the game. The same goes for magic items in D&D, yes a +5 vorpal sword is one of the more powerful swords, but how many of those are there? And from a players and DM perspective, it's fun to run something like that once, but not each and every time you roll up a new character. And the same goes with space navies in settings, particularly settings you play games in. Sure there are people that LOVE the Kerbal Space program, but most gamers just want to hop into an X-wing or Tie fighter and blow up some ships without figuring out Newtonian physics... Others love flight simulators, others want a more arcady dogfight game. The same goes for pnp RPG players. [/QUOTE]
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Worlds of Design: The Problem with Space Navies, Part 1
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