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General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Problem with Space Navies, Part 1
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<blockquote data-quote="MGibster" data-source="post: 9730628" data-attributes="member: 4534"><p>Ships in Star Fleet Battles were designed with the thought they were constructed to perform other functions outside of a single combat scenario. A Federation PF was designed for short range patrols and had both limited range and function when compared to a heavy cruiser. The problem with games where you take X points and build a force to go fight your friends with, you're only concerned with that single scenario. You don't care about logistics, whether your ships survive, or how many crews perish, you're just concerned with victory. In real life you'd take these things into consideration when building and deploying your forces. </p><p></p><p>And I don't remember explosions being a big problem in SFB. It's true, they could potentially be devastating, but I found explosions overall to be relatively rare. Once a ship got to the point where they'd taken enough internals to where explosion was a distinct possibility they were already dead in the water. I didn't usually have any reason to keep firing on that ship and the few times I did I was generally far enough away that any damage caused by explosions would be minimal.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9730628, member: 4534"] Ships in Star Fleet Battles were designed with the thought they were constructed to perform other functions outside of a single combat scenario. A Federation PF was designed for short range patrols and had both limited range and function when compared to a heavy cruiser. The problem with games where you take X points and build a force to go fight your friends with, you're only concerned with that single scenario. You don't care about logistics, whether your ships survive, or how many crews perish, you're just concerned with victory. In real life you'd take these things into consideration when building and deploying your forces. And I don't remember explosions being a big problem in SFB. It's true, they could potentially be devastating, but I found explosions overall to be relatively rare. Once a ship got to the point where they'd taken enough internals to where explosion was a distinct possibility they were already dead in the water. I didn't usually have any reason to keep firing on that ship and the few times I did I was generally far enough away that any damage caused by explosions would be minimal. [/QUOTE]
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Worlds of Design: The Problem with Space Navies, Part 1
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