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General Tabletop Discussion
*TTRPGs General
Worlds of Design: The Problem with Space Navies, Part 1
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9731141" data-attributes="member: 19675"><p>Tangent [USER=6706231]@Koloth[/USER] [USER=22779]@Hussar[/USER]</p><p>One of the last SFB scenarios I played was a simple duel between a Fed Dreadnaught and my Gorn one. We were using the plotted movement rules, so we couldn’t change plans on the fly.</p><p></p><p>We both had a similar idea for the alpha strike: close fast with overloaded heavy weapons & reinforced shields, and see who survived. And it went pretty much like you’d expect, in that both ships lost their front shields and took some internal damage, but remained functional as warships.</p><p></p><p>But my opponent did not foresee my trickery… In particular, during that initial charge, <em>I had dropped my rear shields and deployed some NSMs behind my ship, including one in my final hex.</em></p><p></p><p>To start turn 2, I risked doing a HET to do a 180. My gamble paid off when the HET succeeded, my ship turned tail, and he pursued me. His dreadnaught took a few NSMs straight to the grille, wiping out almost all of his weapon systems and a whole bunch more, as my ship made a lazy J-turn to launch a couple of enveloping plasma torpedoes in his general direction.</p><p></p><p>Turn 3 was him using every bit of his energy to flee the map.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9731141, member: 19675"] Tangent [USER=6706231]@Koloth[/USER] [USER=22779]@Hussar[/USER] One of the last SFB scenarios I played was a simple duel between a Fed Dreadnaught and my Gorn one. We were using the plotted movement rules, so we couldn’t change plans on the fly. We both had a similar idea for the alpha strike: close fast with overloaded heavy weapons & reinforced shields, and see who survived. And it went pretty much like you’d expect, in that both ships lost their front shields and took some internal damage, but remained functional as warships. But my opponent did not foresee my trickery… In particular, during that initial charge, [I]I had dropped my rear shields and deployed some NSMs behind my ship, including one in my final hex.[/I] To start turn 2, I risked doing a HET to do a 180. My gamble paid off when the HET succeeded, my ship turned tail, and he pursued me. His dreadnaught took a few NSMs straight to the grille, wiping out almost all of his weapon systems and a whole bunch more, as my ship made a lazy J-turn to launch a couple of enveloping plasma torpedoes in his general direction. Turn 3 was him using every bit of his energy to flee the map. [/QUOTE]
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Worlds of Design: The Problem with Space Navies, Part 1
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