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Worlds of Design: The Problem with Space Navies, Part 1
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<blockquote data-quote="aramis erak" data-source="post: 9732353" data-attributes="member: 6779310"><p>If the GM is on the ball, one can run it in any era. I've run TOS, Disco, and post-DS9 campaigns, it's not a big issue. </p><p></p><p>It does work when players opt to not use stored metacurrency; momentum thus either buys traits or info, and all rolls are 2d20, plus helper 1d20 and ship/computer 1d20, both using their stats. It's hard mode; and essentially, the Captain's Log system does just that.</p><p></p><p>If the GM isn't grasping it, it does fall apart. </p><p></p><p>If a player or two isn't familiar with the Genre of Space Opera, they're going to struggle, yes. If they're not familiar with the given timeline era and its tech, the GM may have to adjust their ideas a bit or explain the unusually high difficulty. My last campaign did have a player whose only reference was ST 2008. No problems in the Disco S2 setting we were using; two more of the 7 had only TNG and DS9 experience; they very quickly decided to watch a few choice TOS eps...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9732353, member: 6779310"] If the GM is on the ball, one can run it in any era. I've run TOS, Disco, and post-DS9 campaigns, it's not a big issue. It does work when players opt to not use stored metacurrency; momentum thus either buys traits or info, and all rolls are 2d20, plus helper 1d20 and ship/computer 1d20, both using their stats. It's hard mode; and essentially, the Captain's Log system does just that. If the GM isn't grasping it, it does fall apart. If a player or two isn't familiar with the Genre of Space Opera, they're going to struggle, yes. If they're not familiar with the given timeline era and its tech, the GM may have to adjust their ideas a bit or explain the unusually high difficulty. My last campaign did have a player whose only reference was ST 2008. No problems in the Disco S2 setting we were using; two more of the 7 had only TNG and DS9 experience; they very quickly decided to watch a few choice TOS eps... [/QUOTE]
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Worlds of Design: The Problem with Space Navies, Part 1
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