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Worlds of Design: The Revenge of the Kludge
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<blockquote data-quote="GMMichael" data-source="post: 9512233" data-attributes="member: 6685730"><p>Cool ideas, but for the sake of harmony/non-kludginess, I wanted to basically remove a rule that called for quasi-algebraic work. </p><p></p><p>My solution to the "uselessness" of attribute scores was to make them have direct effect on damage tolerance. Your metaphysical score is 15? Well, then you can handle 15 MP damage until something bad happens. But no, I don't want PCs adding 15 to their rolls. The Attribute Bonus rule seemed like a decent way to keep those numbers lower, while maintaining the primacy of skill points, but as the OP points out: it's kludgy.</p><p></p><p>So I can implement a more harmonious rule instead. It's tempting to boil it down to a bonus die, Savage Worlds-style: your die gets larger as your attribute increases. But since there can be several other dice involved in contests (weapon die, hero point, protection die...), I'm hesitant to assign a small number of bonus points to yet another die.</p><p></p><p>Luckily, the game in question is modular in form, so "large portions of the rules" won't need to be rewritten for a simple adjustment to a bonus amount. Hopefully.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9512233, member: 6685730"] Cool ideas, but for the sake of harmony/non-kludginess, I wanted to basically remove a rule that called for quasi-algebraic work. My solution to the "uselessness" of attribute scores was to make them have direct effect on damage tolerance. Your metaphysical score is 15? Well, then you can handle 15 MP damage until something bad happens. But no, I don't want PCs adding 15 to their rolls. The Attribute Bonus rule seemed like a decent way to keep those numbers lower, while maintaining the primacy of skill points, but as the OP points out: it's kludgy. So I can implement a more harmonious rule instead. It's tempting to boil it down to a bonus die, Savage Worlds-style: your die gets larger as your attribute increases. But since there can be several other dice involved in contests (weapon die, hero point, protection die...), I'm hesitant to assign a small number of bonus points to yet another die. Luckily, the game in question is modular in form, so "large portions of the rules" won't need to be rewritten for a simple adjustment to a bonus amount. Hopefully. [/QUOTE]
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