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Worlds of Design: The Rules of Magic
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<blockquote data-quote="zircher" data-source="post: 8478830" data-attributes="member: 6688080"><p>Fate as a game system is favorable to soft magic since most skills/approaches can be used offensively, defensively, and most importantly, to create useful advantages based on the current situation.</p><p></p><p>If I were to write up one house rule for a traditional RPG magic system, I would have the wizards use energy. Not mana points, but ambient energy (easily drained, slow to recharge), stored energy (portable, but quickly depleted), and life energy (your own life force or human sacrifice via ritual.) That easily spills over into world building with ley lines intersections being the favorite spot for wizard towers, magical dead zones, evil temples, and the reason why most wizards do not mingle (limited energy available.)</p><p></p><p>[edit]</p><p></p><p>Oh, I would give mages an innate ability to have a feel for the amount of energy available, kind of like a fuzzier version of detect magic with a limited range (touch?)</p></blockquote><p></p>
[QUOTE="zircher, post: 8478830, member: 6688080"] Fate as a game system is favorable to soft magic since most skills/approaches can be used offensively, defensively, and most importantly, to create useful advantages based on the current situation. If I were to write up one house rule for a traditional RPG magic system, I would have the wizards use energy. Not mana points, but ambient energy (easily drained, slow to recharge), stored energy (portable, but quickly depleted), and life energy (your own life force or human sacrifice via ritual.) That easily spills over into world building with ley lines intersections being the favorite spot for wizard towers, magical dead zones, evil temples, and the reason why most wizards do not mingle (limited energy available.) [edit] Oh, I would give mages an innate ability to have a feel for the amount of energy available, kind of like a fuzzier version of detect magic with a limited range (touch?) [/QUOTE]
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