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Worlds of Design: The Simplicity Solution
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<blockquote data-quote="CF07" data-source="post: 9694217" data-attributes="member: 7052262"><p>This is a good point. In my 5E-ized <em>Desert of Desolation</em> campaign, I made undead and certain other foes vulnerable to Radiant. However, the divine-touched characters are vulnerable to Necrotic. This means that against certain foe types, the PCs both fear AND clean up against them, whereas more unaligned characters are less affected either way. I did this because Necrotic damage is representing the curse on the land that the PCs are trying to eliminate while Radiant damage is the divine world fighting back, through the PCs. </p><p></p><p>In a lot of ways, though, unless you want something pretty drastic, a good way is to have some extra damage show up from more "blessed" weapons against their favored targets, I dunno say an extra +D6 damage or something like that. That means the PCs will feel better using silvered weapons on weres but it won't totally unbalance the game. I picked the +D6 because slaying weapons usually do an extra +2D6 against their favored targets. (Adapt to different game systems accordingly.)</p></blockquote><p></p>
[QUOTE="CF07, post: 9694217, member: 7052262"] This is a good point. In my 5E-ized [I]Desert of Desolation[/I] campaign, I made undead and certain other foes vulnerable to Radiant. However, the divine-touched characters are vulnerable to Necrotic. This means that against certain foe types, the PCs both fear AND clean up against them, whereas more unaligned characters are less affected either way. I did this because Necrotic damage is representing the curse on the land that the PCs are trying to eliminate while Radiant damage is the divine world fighting back, through the PCs. In a lot of ways, though, unless you want something pretty drastic, a good way is to have some extra damage show up from more "blessed" weapons against their favored targets, I dunno say an extra +D6 damage or something like that. That means the PCs will feel better using silvered weapons on weres but it won't totally unbalance the game. I picked the +D6 because slaying weapons usually do an extra +2D6 against their favored targets. (Adapt to different game systems accordingly.) [/QUOTE]
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