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Worlds of Design: The Simplifier's Toolkit
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<blockquote data-quote="Indaarys" data-source="post: 9694266" data-attributes="member: 7040941"><p>Good constraints are a really good tool. Particularly ones that might intuitively be contradictory, as meeting those constraints will require you to get creative to satisfy them simultaneously. </p><p></p><p>In my game, figuring out a genuine, semi-autonomous living world system that runs out of a book is already like a contradictory constraint on its own. Putting that up against a constraint that its rules have to fit on one page is what really drove its development over time, as was making it inclusive to people who don't want to track background events and goings on. </p><p></p><p>And granted I ended up cheating because the overall system needs two pages, but thats only because its two systems in parallel, which is how the third constraint was satisfied. Good example of how Addition is worthwhile over Reduction. Sometimes what a system needs is more support to be accessible, not less functionality or components.</p></blockquote><p></p>
[QUOTE="Indaarys, post: 9694266, member: 7040941"] Good constraints are a really good tool. Particularly ones that might intuitively be contradictory, as meeting those constraints will require you to get creative to satisfy them simultaneously. In my game, figuring out a genuine, semi-autonomous living world system that runs out of a book is already like a contradictory constraint on its own. Putting that up against a constraint that its rules have to fit on one page is what really drove its development over time, as was making it inclusive to people who don't want to track background events and goings on. And granted I ended up cheating because the overall system needs two pages, but thats only because its two systems in parallel, which is how the third constraint was satisfied. Good example of how Addition is worthwhile over Reduction. Sometimes what a system needs is more support to be accessible, not less functionality or components. [/QUOTE]
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