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Worlds of Design: The Tyranny and Freedom of Player Agency
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<blockquote data-quote="Malrex" data-source="post: 7789109" data-attributes="member: 6880534"><p>I think there is a lot of truth to this. However, I would never 'require' a player to do anything--I would read the player during play and if the character has goals or hidden agendas, then I add wood to that creative fire. This is how my group plays...it's great! Sometimes it can lead to inner party turmoil as goals conflict--but this usually takes a very looooong time to come to a head (a year or 2 in our case).</p><p></p><p>I was also going to add about the article...there is also the tool of the 'timeline'. In a way, a good timeline can almost combine a linear and sandbox playstyle. Key word--almost. The timeline MUST be loose enough to allow character agency--i.e. they can ignore it or partake in it if they want. The actions of the characters can change the timeline to slow things down or speed things up, or the timeline provides an ever changing environment that characters make choices to adapt. For linear, the timeline can cover that overarching plot and be used as tool to get a party 'back on track' of the story----I'm guessing about this as I'm a sandbox DM, but would assume it would work.</p></blockquote><p></p>
[QUOTE="Malrex, post: 7789109, member: 6880534"] I think there is a lot of truth to this. However, I would never 'require' a player to do anything--I would read the player during play and if the character has goals or hidden agendas, then I add wood to that creative fire. This is how my group plays...it's great! Sometimes it can lead to inner party turmoil as goals conflict--but this usually takes a very looooong time to come to a head (a year or 2 in our case). I was also going to add about the article...there is also the tool of the 'timeline'. In a way, a good timeline can almost combine a linear and sandbox playstyle. Key word--almost. The timeline MUST be loose enough to allow character agency--i.e. they can ignore it or partake in it if they want. The actions of the characters can change the timeline to slow things down or speed things up, or the timeline provides an ever changing environment that characters make choices to adapt. For linear, the timeline can cover that overarching plot and be used as tool to get a party 'back on track' of the story----I'm guessing about this as I'm a sandbox DM, but would assume it would work. [/QUOTE]
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