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Worlds of Design: The Tyranny and Freedom of Player Agency
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7791968" data-attributes="member: 6873517"><p>What I'm trying to do is represent a few possible paths with interesting choices. If the players decide to complicate things, I can roll with it too, but there are often consequences for that.</p><p></p><p></p><p>Right, in fact the whole point of my "subway map" dungeon is focused on that very premise. I'm not necessarily trying to dictate how each of those encounters is handled and am very much assuming they <em>won't</em> go through all of them.</p><p></p><p>This is really helpful to bring back things like exploration or research, too, because the PCs might well do a really good job of exploring and find one of the good paths that avoids a lot of the encounters. Or they see one of the paths has spiders and because they've invested in anti-poison abilities, they choose that route rather than the one with the troll. All too often exploration abilities are not very useful. Certainly in a very linear adventure they're only marginally useful but if the PCs can choose a path through the adventure, they're a lot more worthwhile.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7791968, member: 6873517"] What I'm trying to do is represent a few possible paths with interesting choices. If the players decide to complicate things, I can roll with it too, but there are often consequences for that. Right, in fact the whole point of my "subway map" dungeon is focused on that very premise. I'm not necessarily trying to dictate how each of those encounters is handled and am very much assuming they [I]won't[/I] go through all of them. This is really helpful to bring back things like exploration or research, too, because the PCs might well do a really good job of exploring and find one of the good paths that avoids a lot of the encounters. Or they see one of the paths has spiders and because they've invested in anti-poison abilities, they choose that route rather than the one with the troll. All too often exploration abilities are not very useful. Certainly in a very linear adventure they're only marginally useful but if the PCs can choose a path through the adventure, they're a lot more worthwhile. [/QUOTE]
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