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Worlds of Design: The Tyranny and Freedom of Player Agency
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<blockquote data-quote="aramis erak" data-source="post: 7792630" data-attributes="member: 6779310"><p>[USER=6943731]@dragoner[/USER] - Hey, I said "limited" not "no" ... I got off the Dune bus at Paul of Dune... </p><p></p><p>As for the 4P's - nicely stated... but there are also the 3 C's...</p><p>Complexity, Continuity and Consistency.</p><p></p><p>D&D has increasing complexity for the players. I hate high-level D&D 3.x and 5e because the complexity gets too high... Pathfinder starts higher, and climbs at the same rate as D&D...</p><p>this makes D&D a good starter game.</p><p></p><p>Continuity - D&D adventures have been able to be easily ported to new editions because of continuity of concepts and continuity of critters... </p><p>Not unlike how TNE, while a different game system from CT or MT, can readily use CT or MT materials - even the critters can be ported by looking at the entry from CT or MT generation then finding the comparable stats on the TNE ones.</p><p></p><p>Consistency: while D&D has very few absolutely stellar things, it also has very few that suck. Most of the official adventures are good; comparatively, better than the rules. and they are consistent with the settings, as well.</p><p></p><p>There's also the other consistency - that of internal mechanics. This is where 3.X, 4.X and 5E D&D have it all over prior editions. 1 mechanic, rather than 3, for resolving actions. (AD&D: thief/ranger skills are D%, Saves and attacks are roll high d20 vs table, proficiencies d20 under stat+modifier; AD&D 2 Psionics adds HIgher but under.)</p><p></p><p>So why D&D isn't a great game as game engine, it's a great ecosystem for a new player or GM.</p><p></p><p>And then, there's the one thing that makes D&D (and PF, and T&T) especially suitable for novice or harried GM's - the Dungeon. It's a great way to limit low-to-mid level parties to a predictable but branching script. Its not hard to draw a dungeon and stock it.</p><p></p><p>I'll note that 5E is my favorite D&D; 4E could have been - but not <em>as D&D</em>. The big issue was the complexity of the powers-blocks. The rest of it was just fine.</p><p></p><p>The combination of all those elements really makes D&D good enough for most, even where not preferable for a large subset.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7792630, member: 6779310"] [USER=6943731]@dragoner[/USER] - Hey, I said "limited" not "no" ... I got off the Dune bus at Paul of Dune... As for the 4P's - nicely stated... but there are also the 3 C's... Complexity, Continuity and Consistency. D&D has increasing complexity for the players. I hate high-level D&D 3.x and 5e because the complexity gets too high... Pathfinder starts higher, and climbs at the same rate as D&D... this makes D&D a good starter game. Continuity - D&D adventures have been able to be easily ported to new editions because of continuity of concepts and continuity of critters... Not unlike how TNE, while a different game system from CT or MT, can readily use CT or MT materials - even the critters can be ported by looking at the entry from CT or MT generation then finding the comparable stats on the TNE ones. Consistency: while D&D has very few absolutely stellar things, it also has very few that suck. Most of the official adventures are good; comparatively, better than the rules. and they are consistent with the settings, as well. There's also the other consistency - that of internal mechanics. This is where 3.X, 4.X and 5E D&D have it all over prior editions. 1 mechanic, rather than 3, for resolving actions. (AD&D: thief/ranger skills are D%, Saves and attacks are roll high d20 vs table, proficiencies d20 under stat+modifier; AD&D 2 Psionics adds HIgher but under.) So why D&D isn't a great game as game engine, it's a great ecosystem for a new player or GM. And then, there's the one thing that makes D&D (and PF, and T&T) especially suitable for novice or harried GM's - the Dungeon. It's a great way to limit low-to-mid level parties to a predictable but branching script. Its not hard to draw a dungeon and stock it. I'll note that 5E is my favorite D&D; 4E could have been - but not [I]as D&D[/I]. The big issue was the complexity of the powers-blocks. The rest of it was just fine. The combination of all those elements really makes D&D good enough for most, even where not preferable for a large subset. [/QUOTE]
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