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General Tabletop Discussion
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Worlds of Design: The Tyranny and Freedom of Player Agency
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<blockquote data-quote="Scott Christian" data-source="post: 7794412" data-attributes="member: 6901101"><p>I am always very interested in this approach, and even more inquisitive about how far the approach is taken. So if you have a vampire overseeing a land, do you not have the lair designed and set up ahead of time? If they are always making the choices, without nudging from a GM, do you just outline.</p><p></p><p>For example, the players enter a large city. Is there a story arc in place, or are there general descriptions, such as a poor inn has a thieves' guild, so if they go there they may get caught up in something nefarious? But if they go to this dockside inn they may overhear the tale of a drowned sailor coming back to the docks at night? Or if they go to this wealthy inn they overhear political scheming and attempted coup? I am genuinely curious, and thanks for sharing.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 7794412, member: 6901101"] I am always very interested in this approach, and even more inquisitive about how far the approach is taken. So if you have a vampire overseeing a land, do you not have the lair designed and set up ahead of time? If they are always making the choices, without nudging from a GM, do you just outline. For example, the players enter a large city. Is there a story arc in place, or are there general descriptions, such as a poor inn has a thieves' guild, so if they go there they may get caught up in something nefarious? But if they go to this dockside inn they may overhear the tale of a drowned sailor coming back to the docks at night? Or if they go to this wealthy inn they overhear political scheming and attempted coup? I am genuinely curious, and thanks for sharing. [/QUOTE]
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