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Worlds of Design: The Ways of War
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<blockquote data-quote="pemerton" data-source="post: 8190515" data-attributes="member: 42582"><p>[USER=6943731]@dragoner[/USER]'s picture prompted me to post this one from my Prince Valiant campaign:</p><p></p><p>[ATTACH=full]132266[/ATTACH]</p><p>It was close to dawn when eventually the PCs came upon the Huns they were looking for, revelling in a village they had assailed. The PCs had a -1D penalty for having wandered through the Anatolian hills all night. I described the situation - the PCs had crested a hill with the red glow of dawn just visible on their right, and below them to the north a village and a stream - and the players came up with their plan of assault, splitting their forces into 3 units - foot, heavy cavalry (= K for knights) and light cavalry - to be commanded by the 3 PCs. </p><p></p><p>The PCs' plan worked - they rolled well on their various Battle checks, routed the Huns (who had a -1D morale penalty) and took their leader (Totilla the Hun - I was using the third of the Hun episodes from the Prince Valiant rulebook) captive, although that did require two PCs: at first Sir Gerran gave chase (suffering a -1D penalty for pushing himself and his horse so hard) but Totilla jumped from his own horse to Sir Gerran's and dragged them both to the ground, where he had and continued to gain the advantage. But with a successful Riding check Sir Justin was able to catch them up, and Totilla could not take on both knights and failed in his attempt to escape on horseback. As well as their captive, the PCs also took possession of Totilla's fine arms, armour and warhorses (though only two of the latter - Sir Gerran killed the third as part of the thwarting of Totilla's escape attempt).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8190515, member: 42582"] [USER=6943731]@dragoner[/USER]'s picture prompted me to post this one from my Prince Valiant campaign: [ATTACH type="full"]132266[/ATTACH] It was close to dawn when eventually the PCs came upon the Huns they were looking for, revelling in a village they had assailed. The PCs had a -1D penalty for having wandered through the Anatolian hills all night. I described the situation - the PCs had crested a hill with the red glow of dawn just visible on their right, and below them to the north a village and a stream - and the players came up with their plan of assault, splitting their forces into 3 units - foot, heavy cavalry (= K for knights) and light cavalry - to be commanded by the 3 PCs. The PCs' plan worked - they rolled well on their various Battle checks, routed the Huns (who had a -1D morale penalty) and took their leader (Totilla the Hun - I was using the third of the Hun episodes from the Prince Valiant rulebook) captive, although that did require two PCs: at first Sir Gerran gave chase (suffering a -1D penalty for pushing himself and his horse so hard) but Totilla jumped from his own horse to Sir Gerran's and dragged them both to the ground, where he had and continued to gain the advantage. But with a successful Riding check Sir Justin was able to catch them up, and Totilla could not take on both knights and failed in his attempt to escape on horseback. As well as their captive, the PCs also took possession of Totilla's fine arms, armour and warhorses (though only two of the latter - Sir Gerran killed the third as part of the thwarting of Totilla's escape attempt). [/QUOTE]
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