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Worlds of Design: The Ways of War
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<blockquote data-quote="rmcoen" data-source="post: 8197670" data-attributes="member: 6692404"><p>The methods used in the campaign vary by player, by GM, and by character. The dwarven priest, played by a "kill them all and let their gods sort them out" player, prefers Direct. The player's other PCs (in other campaigns) are a dwarven berserker, an elven sniper, and a gnome wizard/evoker. Same approach, even if it changes from melee to ranged to ranged magic.</p><p></p><p>The changeling rogue's player prefers Indirect, and in the previous campaign was a "controller" wizard that was 75% focused on staying out of a fight, and 25% focused on keeping enemies out of the fight. Prior to that he played a "rogue" who ended up the party cleric by virtue of being the only one standing after every fight - having run away while his companions stood and died.</p><p></p><p>It is a rare player who switches between strategies based on story and character, I've found.</p><p></p><p>As a GM, I usually like to give the players two targets: a Direct-focused threat, and a "special twist" Indirect threat. And apparently I'm too consistent in that now - like a Law & Order episode - such that they always consign the Direct target as the lesser, and always watch for the Indirect...</p></blockquote><p></p>
[QUOTE="rmcoen, post: 8197670, member: 6692404"] The methods used in the campaign vary by player, by GM, and by character. The dwarven priest, played by a "kill them all and let their gods sort them out" player, prefers Direct. The player's other PCs (in other campaigns) are a dwarven berserker, an elven sniper, and a gnome wizard/evoker. Same approach, even if it changes from melee to ranged to ranged magic. The changeling rogue's player prefers Indirect, and in the previous campaign was a "controller" wizard that was 75% focused on staying out of a fight, and 25% focused on keeping enemies out of the fight. Prior to that he played a "rogue" who ended up the party cleric by virtue of being the only one standing after every fight - having run away while his companions stood and died. It is a rare player who switches between strategies based on story and character, I've found. As a GM, I usually like to give the players two targets: a Direct-focused threat, and a "special twist" Indirect threat. And apparently I'm too consistent in that now - like a Law & Order episode - such that they always consign the Direct target as the lesser, and always watch for the Indirect... [/QUOTE]
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