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Worlds of Design: There is No Spoon
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<blockquote data-quote="GMMichael" data-source="post: 9197107" data-attributes="member: 6685730"><p>Arma 3 is a military video game. There's a public server game mode in which the win condition is capturing the base of the opposing players. This mode will go on for hours because many players seemingly refuse to actually fight the opposing players and instead pursue the less intimidating AI NPCs. What often results is both human teams take over their respective sides of the map, wiping out all the NPCs, but lack the skill and resources to defend their own territory long enough to make progress toward the opposing base - a stale mate.</p><p></p><p>The game features a single-player mode, chock full of NPCs, and some cooperative modes in public servers with no opposing players. So I consider their <em>play-style</em> wrong, to be using a player-versus-player-versus-environment (PvP and PvE), to focus on fighting NPCs when they could be doing that in other ways that don't sabotage the outcome of the game.</p><p></p><p></p><p>C'mon. There's gotta be a wrong way! (don't look ahead don't look ahead don't look...)</p><p>This paragraph notes a distinction that deserves more attention: there's playing by the rules, and not playing by the rules. When playing by the rules, there are still many <em>play-styles</em> that are different ways to play. In the Arma example, I'm dubbing Wrong the style of start-a-war-without-intending-to-end-it, although there's no mechanism that forces a team toward the end goal. In D&D, two play-styles are powergame and immerse, and both are by the rules . . .</p><p></p><p></p><p>Griefing, intimidating (bullying), mocking, and trolling are all by the rules - at least, WotC's latest SRD doesn't have rules against them that I know of. I'd say their wrong if they cause another player to want to quit. But that raises an interesting question...</p><p></p><p>If a powergamer (or immerser) makes another player want to quit, does that make it BADWRONGFUN? If I role-play my bard correctly, and the rest of the group hates me for it, am I doing it wrong since it has a similar outcome to trolling? Who draws the line between one player's fun and another player's irritation, and what is that line?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9197107, member: 6685730"] Arma 3 is a military video game. There's a public server game mode in which the win condition is capturing the base of the opposing players. This mode will go on for hours because many players seemingly refuse to actually fight the opposing players and instead pursue the less intimidating AI NPCs. What often results is both human teams take over their respective sides of the map, wiping out all the NPCs, but lack the skill and resources to defend their own territory long enough to make progress toward the opposing base - a stale mate. The game features a single-player mode, chock full of NPCs, and some cooperative modes in public servers with no opposing players. So I consider their [I]play-style[/I] wrong, to be using a player-versus-player-versus-environment (PvP and PvE), to focus on fighting NPCs when they could be doing that in other ways that don't sabotage the outcome of the game. C'mon. There's gotta be a wrong way! (don't look ahead don't look ahead don't look...) This paragraph notes a distinction that deserves more attention: there's playing by the rules, and not playing by the rules. When playing by the rules, there are still many [I]play-styles[/I] that are different ways to play. In the Arma example, I'm dubbing Wrong the style of start-a-war-without-intending-to-end-it, although there's no mechanism that forces a team toward the end goal. In D&D, two play-styles are powergame and immerse, and both are by the rules . . . Griefing, intimidating (bullying), mocking, and trolling are all by the rules - at least, WotC's latest SRD doesn't have rules against them that I know of. I'd say their wrong if they cause another player to want to quit. But that raises an interesting question... If a powergamer (or immerser) makes another player want to quit, does that make it BADWRONGFUN? If I role-play my bard correctly, and the rest of the group hates me for it, am I doing it wrong since it has a similar outcome to trolling? Who draws the line between one player's fun and another player's irritation, and what is that line? [/QUOTE]
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