Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: There's a War On!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lewpuls" data-source="post: 9769986" data-attributes="member: 30518"><p style="text-align: center">[ATTACH=full]418902[/ATTACH]</p> <p style="text-align: center"><a href="https://pixabay.com/photos/battle-war-fight-medieval-history-6515349/" target="_blank">Picture courtesy of Pixabay.</a></p><p></p><p></p><p>Despite the many wars going on around the world today, warfare (as a concept) is much frowned upon these days. This hasn’t always been the case, and earlier societies regularly planned for war. Of course, hardly anyone wants to BE in a war (just ask the soldiers).</p><p></p><p>By a war, I mean a typical conventional armed conflict between independent polities such as kingdoms or dukedoms, not an internal police action or gang war (though these offer other opportunities).</p><p></p><p>Warfare is violent change, and in fantasy role-playing games this is often expressed as good vs. evil. Historically, wars tend to break deadlocks, turning historical trends one way or the other. As such, wars can make for compelling opportunities for adventure, for those in military service and those who aren’t. Here’s a few ideas to get you started.</p><h3>Non-Military Opportunities</h3><p>You don't have to be in actual military service to take advantage of some of these opportunities.</p><ul> <li data-xf-list-type="ul"><strong>Ambassador: </strong>To another polity, trying to get them to enter the war on your side or not join the other side.</li> <li data-xf-list-type="ul"><strong>Assassination</strong>: In human history assassination has rarely been used against leaders of another country. But that doesn’t have to be true in a fantasy world.</li> <li data-xf-list-type="ul"><strong>Break Someone Out</strong>: This is rarely practical in the real world but with the boost of magic, and stealth, and unusual creatures, it might be fairly common in a fantasy world.</li> <li data-xf-list-type="ul"><strong>Collect Rumors</strong>: Maybe not so different from what many adventurers do almost every day; but the war rumors they look for must be more reliable than something from the local tavern.</li> <li data-xf-list-type="ul"><strong>Find New Allies</strong>: Given how powerful monsters can be in RPGs compared with a typical soldier, why wouldn’t countries make strong efforts to recruit monsters?</li> <li data-xf-list-type="ul"><strong>Gather Information</strong>: Whether the local bigwig or an ordinary person. Keep in mind there are more effective means of coercion, in a magical world, than mere torture.</li> <li data-xf-list-type="ul"><strong>Humanitarian</strong>: Rescuing displaced persons/refugees, for example. Or taking food supplies to people (or even troops) cut off from their homes.</li> <li data-xf-list-type="ul"><strong>Sabotage</strong>: Destroying the enemy’s logistics, or infrastructure such as bridges, or their ships, may be common, especially with all the stealth inherent to RPGs.</li> <li data-xf-list-type="ul"><strong>Spying</strong>: Not unique, but different in actual wartime. Among other things, spies are exchanged or imprisoned in peacetime, in wartime they are often killed.</li> </ul><h3>In Military Service</h3> <ul> <li data-xf-list-type="ul"><strong>Generalship</strong>: Likely presumes higher level characters. Leading a large body of troops, even an army.</li> <li data-xf-list-type="ul"><strong>Guerilla Warfare</strong>: Magic and fantastic creatures provide many more opportunities for both sides in guerilla war.</li> <li data-xf-list-type="ul"><strong>Leading Troops</strong>: Adventurers may be natural leaders for military units. The responsibility to keep your troops alive will be different from the norm, for most adventurers.</li> <li data-xf-list-type="ul"><strong>Scouting Behind Enemy Lines: </strong>Far more exciting in a magical setting.</li> <li data-xf-list-type="ul"><strong>Serving as Soldiers</strong>: Only people new to adventuring are likely to be army “grunts.”</li> <li data-xf-list-type="ul"><strong>War Missions</strong>: <em>Guns of Navarone, Where Eagles Dare</em>, <em>Saving Private Ryan</em>, <em>Apocalypse Now</em>, and lots of other war movies about special operations can have analogs in a fantasy world. Or wilder stuff like the often-comical <em>Kelly's Heroes</em> (going behind enemy lines to capture a gold hoard!).</li> </ul><p>War is hell. But it also shatters deadlocks, accelerates historical trends, and creates a vacuum of opportunity not just for soldiers, but for anyone skilled enough to navigate the chaos. By framing warfare as a catalyst for opportunity, Game Masters can leverage it to drastically change the course of their campaign.</p><p></p><p><strong>Your Turn: How do you use war in your campaigns in the context of adventurers?</strong></p></blockquote><p></p>
[QUOTE="lewpuls, post: 9769986, member: 30518"] [CENTER][ATTACH type="full" alt="battle-6515349_1280.jpg"]418902[/ATTACH] [URL='https://pixabay.com/photos/battle-war-fight-medieval-history-6515349/']Picture courtesy of Pixabay.[/URL][/CENTER] Despite the many wars going on around the world today, warfare (as a concept) is much frowned upon these days. This hasn’t always been the case, and earlier societies regularly planned for war. Of course, hardly anyone wants to BE in a war (just ask the soldiers). By a war, I mean a typical conventional armed conflict between independent polities such as kingdoms or dukedoms, not an internal police action or gang war (though these offer other opportunities). Warfare is violent change, and in fantasy role-playing games this is often expressed as good vs. evil. Historically, wars tend to break deadlocks, turning historical trends one way or the other. As such, wars can make for compelling opportunities for adventure, for those in military service and those who aren’t. Here’s a few ideas to get you started. [HEADING=2]Non-Military Opportunities[/HEADING] You don't have to be in actual military service to take advantage of some of these opportunities. [LIST] [*][B]Ambassador: [/B]To another polity, trying to get them to enter the war on your side or not join the other side. [*][B]Assassination[/B]: In human history assassination has rarely been used against leaders of another country. But that doesn’t have to be true in a fantasy world. [*][B]Break Someone Out[/B]: This is rarely practical in the real world but with the boost of magic, and stealth, and unusual creatures, it might be fairly common in a fantasy world. [*][B]Collect Rumors[/B]: Maybe not so different from what many adventurers do almost every day; but the war rumors they look for must be more reliable than something from the local tavern. [*][B]Find New Allies[/B]: Given how powerful monsters can be in RPGs compared with a typical soldier, why wouldn’t countries make strong efforts to recruit monsters? [*][B]Gather Information[/B]: Whether the local bigwig or an ordinary person. Keep in mind there are more effective means of coercion, in a magical world, than mere torture. [*][B]Humanitarian[/B]: Rescuing displaced persons/refugees, for example. Or taking food supplies to people (or even troops) cut off from their homes. [*][B]Sabotage[/B]: Destroying the enemy’s logistics, or infrastructure such as bridges, or their ships, may be common, especially with all the stealth inherent to RPGs. [*][B]Spying[/B]: Not unique, but different in actual wartime. Among other things, spies are exchanged or imprisoned in peacetime, in wartime they are often killed. [/LIST] [HEADING=2]In Military Service[/HEADING] [LIST] [*][B]Generalship[/B]: Likely presumes higher level characters. Leading a large body of troops, even an army. [*][B]Guerilla Warfare[/B]: Magic and fantastic creatures provide many more opportunities for both sides in guerilla war. [*][B]Leading Troops[/B]: Adventurers may be natural leaders for military units. The responsibility to keep your troops alive will be different from the norm, for most adventurers. [*][B]Scouting Behind Enemy Lines: [/B]Far more exciting in a magical setting. [*][B]Serving as Soldiers[/B]: Only people new to adventuring are likely to be army “grunts.” [*][B]War Missions[/B]: [I]Guns of Navarone, Where Eagles Dare[/I], [I]Saving Private Ryan[/I], [I]Apocalypse Now[/I], and lots of other war movies about special operations can have analogs in a fantasy world. Or wilder stuff like the often-comical [I]Kelly's Heroes[/I] (going behind enemy lines to capture a gold hoard!). [/LIST] War is hell. But it also shatters deadlocks, accelerates historical trends, and creates a vacuum of opportunity not just for soldiers, but for anyone skilled enough to navigate the chaos. By framing warfare as a catalyst for opportunity, Game Masters can leverage it to drastically change the course of their campaign. [B]Your Turn: How do you use war in your campaigns in the context of adventurers?[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: There's a War On!
Top