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Worlds of Design: To Design or Publish?
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<blockquote data-quote="dragoner" data-source="post: 8591175" data-attributes="member: 6943731"><p>I have stuff on <a href="https://www.drivethrurpg.com/browse/pub/19875/Wild-Bee-Publishing" target="_blank">dtrpg</a> and <a href="https://dragon3r.itch.io/" target="_blank">itch</a>; both selling ok, and well rated, esp for a novice effort. Players in my games convinced me to publish it, and with the hiatus enforced by the quarantines, I decided to do so.</p><p></p><p>I started with gaming in the late 70's, war games and RPG's. Did some war game design stuff, modding in the late 90's early 2000's, it was recently republished as a browser game by some other Czechs. The current setting I have on dtrpg I ran for years, it is centered around my desire for real star maps, and is near future, with some solarpunk, and transhumanist elements, as well as modern sci-fi. While published for Cepheus Engine, I have played it with Classic Traveller, and M-Space as well. It is generic enough it could be run with Mothership, or 2400, even though about a third of purchasers are buying mongoose 2e stuff at the same time, which it could possibly be played with that also. Right now, I am working on some source books, such as for spacecraft, and a few adventures. I would like to get a 3d map at my website, and a character generator. We will see where it all goes.</p></blockquote><p></p>
[QUOTE="dragoner, post: 8591175, member: 6943731"] I have stuff on [URL='https://www.drivethrurpg.com/browse/pub/19875/Wild-Bee-Publishing']dtrpg[/URL] and [URL='https://dragon3r.itch.io/']itch[/URL]; both selling ok, and well rated, esp for a novice effort. Players in my games convinced me to publish it, and with the hiatus enforced by the quarantines, I decided to do so. I started with gaming in the late 70's, war games and RPG's. Did some war game design stuff, modding in the late 90's early 2000's, it was recently republished as a browser game by some other Czechs. The current setting I have on dtrpg I ran for years, it is centered around my desire for real star maps, and is near future, with some solarpunk, and transhumanist elements, as well as modern sci-fi. While published for Cepheus Engine, I have played it with Classic Traveller, and M-Space as well. It is generic enough it could be run with Mothership, or 2400, even though about a third of purchasers are buying mongoose 2e stuff at the same time, which it could possibly be played with that also. Right now, I am working on some source books, such as for spacecraft, and a few adventures. I would like to get a 3d map at my website, and a character generator. We will see where it all goes. [/QUOTE]
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