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Worlds of Design: To Move or Not to a New Edition?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8317493" data-attributes="member: 18"><p>I think it depends very much on the game and what the new edition is offering.</p><p></p><p>If the game is largely the same, but with what seem to be improved and expanded rules, particularly ones that are less clunky or eliminating major bugbears, I'm almost certain to move on to it. This was how an awful lot of 1990s new editions were. For example, Shadowrun 2E and 3E and WoD 2E (though Revised was more complicated, much to my surprise).</p><p></p><p>If there is a major change to the setting or tone of the game, but the rules are improved/expanded, it depends entirely on what that change is. Revised WoD for example, went a bit too far here, I've discussed it extensively in other threads, so won't re-iterate it her, but the tone and some setting stuff changed a fair bit, and the rules weren't "revised and expanded" as much they were changed to favour certain game-styles (though some mechanical issues were eliminated along the way). So we got VtM Revised, but then didn't buy the other Revised WoD games.</p><p></p><p>If the changes are so big it's basically a new game, I assess it largely as such, but obviously with an eye to how it's going to be supported - something like D&D, you can count on a lot of support you couldn't count on with an equally-large-change fantasy heartbreaker.</p><p></p><p>With D&D we changed with each edition, but never quite instantly except 3E to 4E. I started with 2E (just as it came out, pretty much), and we'd actually got quite back into it when 3E hit, and we did not immediately change over to 3E, because whilst it seemed cool, we couldn't quite re-create the main characters of the party. So about a year later we did, and I really didn't enjoy DMing it, though kept trying for years. Eventually we just largely gave up on it until near 4E, when we tried 3.5E with a ton of books my brother had (Book of 9 Swords etc.), and had a good time. When 4E hit, we changed to that immediately, and we stuck with for a long time, but were getting somewhat annoyed with how bogged-down it became when Dungeon World arrived in 2013, and we swapped to that. When 5E came, we immediately got the books, but we didn't actually run a campaign (just a couple of adventures) for a very long time, from my perspective. I think we first ran it properly in what, 2016? 2017? So there was quite a gap where we mostly played DW. One thing which was big was DDB - until that was in a decent state we just didn't want to mess with a relatively rules-heavy RPG like D&D, where there's a ton to track (from our perspective), after having been spoiled by 4E lol.</p><p></p><p>With SR we went from 1E to 2E to 3E instantly, but weren't super-impressed with 3E. 4E seemed like trash and we avoided it like the plague. 5E we tried, regretted trying. 6E is not even under consideration.</p><p></p><p>Another factor is "are we actually playing the game or likely to?" - a lot of good games got probably-good second or third editions that we never played. Earthdawn and Feng Shui for example. I didn't even get into Savage Worlds until SWADE, and I'm glad for it. So unless we want to play a game we're unlikely to keep up with the editions.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8317493, member: 18"] I think it depends very much on the game and what the new edition is offering. If the game is largely the same, but with what seem to be improved and expanded rules, particularly ones that are less clunky or eliminating major bugbears, I'm almost certain to move on to it. This was how an awful lot of 1990s new editions were. For example, Shadowrun 2E and 3E and WoD 2E (though Revised was more complicated, much to my surprise). If there is a major change to the setting or tone of the game, but the rules are improved/expanded, it depends entirely on what that change is. Revised WoD for example, went a bit too far here, I've discussed it extensively in other threads, so won't re-iterate it her, but the tone and some setting stuff changed a fair bit, and the rules weren't "revised and expanded" as much they were changed to favour certain game-styles (though some mechanical issues were eliminated along the way). So we got VtM Revised, but then didn't buy the other Revised WoD games. If the changes are so big it's basically a new game, I assess it largely as such, but obviously with an eye to how it's going to be supported - something like D&D, you can count on a lot of support you couldn't count on with an equally-large-change fantasy heartbreaker. With D&D we changed with each edition, but never quite instantly except 3E to 4E. I started with 2E (just as it came out, pretty much), and we'd actually got quite back into it when 3E hit, and we did not immediately change over to 3E, because whilst it seemed cool, we couldn't quite re-create the main characters of the party. So about a year later we did, and I really didn't enjoy DMing it, though kept trying for years. Eventually we just largely gave up on it until near 4E, when we tried 3.5E with a ton of books my brother had (Book of 9 Swords etc.), and had a good time. When 4E hit, we changed to that immediately, and we stuck with for a long time, but were getting somewhat annoyed with how bogged-down it became when Dungeon World arrived in 2013, and we swapped to that. When 5E came, we immediately got the books, but we didn't actually run a campaign (just a couple of adventures) for a very long time, from my perspective. I think we first ran it properly in what, 2016? 2017? So there was quite a gap where we mostly played DW. One thing which was big was DDB - until that was in a decent state we just didn't want to mess with a relatively rules-heavy RPG like D&D, where there's a ton to track (from our perspective), after having been spoiled by 4E lol. With SR we went from 1E to 2E to 3E instantly, but weren't super-impressed with 3E. 4E seemed like trash and we avoided it like the plague. 5E we tried, regretted trying. 6E is not even under consideration. Another factor is "are we actually playing the game or likely to?" - a lot of good games got probably-good second or third editions that we never played. Earthdawn and Feng Shui for example. I didn't even get into Savage Worlds until SWADE, and I'm glad for it. So unless we want to play a game we're unlikely to keep up with the editions. [/QUOTE]
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