Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: To Move or Not to a New Edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evildmguy" data-source="post: 8317861" data-attributes="member: 6092"><p>This is a complex question to me. A lot of answers have parts of mine but I am going to put them together. </p><p></p><p>Up until 5E DND, I moved to the latest. The big move for me was 1E/2E to 3E. Yes, mechanically, very different and I liked it better. It was the tone that I liked better. 1E/2E was about challenging the <em>players</em> while 3E was about challenging the <em>characters</em>. That's an important difference to someone who DMed the lone wolves who were "just playing their characters" or the players who had all stats memorized and knew how to attack any given monster, even if the character shouldn't know any of that. Now, 3E/PF could get complex to make a fully statted NPC or improved monster but I was fine with that. </p><p></p><p>What I like about more recent games is the advice they give. Modern design is generally better. I can't imagine playing a 1E/2E game without skills. While I grew tired of 4E, it did have some good ideas. (I personally think Paizo, after not liking 4E, basically built their own version of 4E. That's neither good nor bad, just my thought on PF2. I haven't moved to it and keep playing PF1 as my fantasy system.) 4E made monsters more manageable by only have the action stats, not everything. If a monster needed a skill it had it, if not, it didn't. </p><p></p><p>What I don't prefer about 5E is that it seems to be back to challenging the players and a lot of DM fiat, which I don't prefer. 3E/4E/PF seems to give a more consistent feel between tables, which I like. I had some bad DMs under 1E/2E and 3E helped train them better, I think. 5E is back to a mixed back, changing from table to table. </p><p></p><p>So that's DND. In other games, I prefer Alternity 1.0, although 2.0 fizzled for reasons. It's probably still my favorite system but I do think it needs to be simplified. However, I have yet to see a damage system as good as this one. </p><p></p><p>Then other games vary. I like the ideas of V5 because they finally made rules to show that a vampire is a monster. I also liked Requiem over Masquerade. I don't play it often but like the later versions. I backed the new "lite" version of Exalted because I LOVE the world and ideas but the mechanics never worked for me. </p><p></p><p>Mage and Hunter are fun games when they aren't so overshadowed by the bad guys. They are but not as much as previous versions. I only say that about Mage because my players like spell lists, not coming up with the spells as they go.</p><p></p><p>I like the simplicity of some of the skills of Shadowrun 6E and would use that as a base but pull a lot from 4E/20/5E. Love the world itself and the lore. </p><p></p><p>I have most versions of the SW game but most recently, I got the 30th anniversary and really like the simplicity of the original game. I would use that before the FFG one. I would use ideas from all of them, though. I suppose my second would be Saga Edition, then d20. I would be tinkering in all of them. </p><p></p><p>Really, as I type this, what I realize is that I have always had a style of wanting to tell a shared story and want the mechanics to match that in whatever genre I'm playing. I'm also the type that thinks that more complicated is better than less only because it's easier to remove than to add. I do get the latest version of games I like to see if I like it more than the latest but I'm sure even if I don't play it, I will use something from it in my games. </p><p></p><p>Good post and responses! Thanks!</p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 8317861, member: 6092"] This is a complex question to me. A lot of answers have parts of mine but I am going to put them together. Up until 5E DND, I moved to the latest. The big move for me was 1E/2E to 3E. Yes, mechanically, very different and I liked it better. It was the tone that I liked better. 1E/2E was about challenging the [I]players[/I] while 3E was about challenging the [I]characters[/I]. That's an important difference to someone who DMed the lone wolves who were "just playing their characters" or the players who had all stats memorized and knew how to attack any given monster, even if the character shouldn't know any of that. Now, 3E/PF could get complex to make a fully statted NPC or improved monster but I was fine with that. What I like about more recent games is the advice they give. Modern design is generally better. I can't imagine playing a 1E/2E game without skills. While I grew tired of 4E, it did have some good ideas. (I personally think Paizo, after not liking 4E, basically built their own version of 4E. That's neither good nor bad, just my thought on PF2. I haven't moved to it and keep playing PF1 as my fantasy system.) 4E made monsters more manageable by only have the action stats, not everything. If a monster needed a skill it had it, if not, it didn't. What I don't prefer about 5E is that it seems to be back to challenging the players and a lot of DM fiat, which I don't prefer. 3E/4E/PF seems to give a more consistent feel between tables, which I like. I had some bad DMs under 1E/2E and 3E helped train them better, I think. 5E is back to a mixed back, changing from table to table. So that's DND. In other games, I prefer Alternity 1.0, although 2.0 fizzled for reasons. It's probably still my favorite system but I do think it needs to be simplified. However, I have yet to see a damage system as good as this one. Then other games vary. I like the ideas of V5 because they finally made rules to show that a vampire is a monster. I also liked Requiem over Masquerade. I don't play it often but like the later versions. I backed the new "lite" version of Exalted because I LOVE the world and ideas but the mechanics never worked for me. Mage and Hunter are fun games when they aren't so overshadowed by the bad guys. They are but not as much as previous versions. I only say that about Mage because my players like spell lists, not coming up with the spells as they go. I like the simplicity of some of the skills of Shadowrun 6E and would use that as a base but pull a lot from 4E/20/5E. Love the world itself and the lore. I have most versions of the SW game but most recently, I got the 30th anniversary and really like the simplicity of the original game. I would use that before the FFG one. I would use ideas from all of them, though. I suppose my second would be Saga Edition, then d20. I would be tinkering in all of them. Really, as I type this, what I realize is that I have always had a style of wanting to tell a shared story and want the mechanics to match that in whatever genre I'm playing. I'm also the type that thinks that more complicated is better than less only because it's easier to remove than to add. I do get the latest version of games I like to see if I like it more than the latest but I'm sure even if I don't play it, I will use something from it in my games. Good post and responses! Thanks! edg [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: To Move or Not to a New Edition?
Top