Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: To Move or Not to a New Edition?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8317901" data-attributes="member: 86653"><p>As someone who had those conversations in real time back in the day, it came down to comfort and money. We already had the AD&D books in hand. We already house ruled AD&D to work the way we wanted it to. We only ever had to look up weird edge cases and the exact wording of a spell to see if it could be used in some bizarre way. And because 2E was so close to AD&D, we didn't see any reason, mechanically, to jump. </p><p></p><p>Some of the new rules were exactly how we were already playing it and some of the new rules we didn't like. So we'd have to start from scratch and relearn a new system that was really close to what we were already playing and work up a new set of house rules to make that new system play the way we wanted it to...i.e. make it play how we were already playing with the books we already had. We'd have to deal with sorting through which rules were actually in the book vs which rules we were remembering from our house rules. Rebuy all the main books and deal with the bizarre loose-leaf MM. </p><p></p><p>There was literally no reason to switch. Though using those tasty, tasty settings would have been amazing. For the new rules we did like from 2E, we just house ruled them into our AD&D game. The group I'm talking about started playing in 1978 with a mix of the Holmes Basic set and the Monster Manual. When AD&D dropped the PHB and DMG, they still collected the various Basic boxes, but they played AD&D from '78-'79 on. By the time 2E came out, they'd already been playing AD&D for a decade and house ruled things to work the way they wanted to. I joined them in 1984. I'd already been playing AD&D for five years by the time 2E came out. None of us saw any reason to switch. We already had the books. We already house ruled the game to work how we liked. Why spend more money on a slightly different version of the game we were already playing and had already collected multiple copies of all the books.</p><p></p><p>Bottom line: it would be more work and more money to switch than to stay. So we stayed.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8317901, member: 86653"] As someone who had those conversations in real time back in the day, it came down to comfort and money. We already had the AD&D books in hand. We already house ruled AD&D to work the way we wanted it to. We only ever had to look up weird edge cases and the exact wording of a spell to see if it could be used in some bizarre way. And because 2E was so close to AD&D, we didn't see any reason, mechanically, to jump. Some of the new rules were exactly how we were already playing it and some of the new rules we didn't like. So we'd have to start from scratch and relearn a new system that was really close to what we were already playing and work up a new set of house rules to make that new system play the way we wanted it to...i.e. make it play how we were already playing with the books we already had. We'd have to deal with sorting through which rules were actually in the book vs which rules we were remembering from our house rules. Rebuy all the main books and deal with the bizarre loose-leaf MM. There was literally no reason to switch. Though using those tasty, tasty settings would have been amazing. For the new rules we did like from 2E, we just house ruled them into our AD&D game. The group I'm talking about started playing in 1978 with a mix of the Holmes Basic set and the Monster Manual. When AD&D dropped the PHB and DMG, they still collected the various Basic boxes, but they played AD&D from '78-'79 on. By the time 2E came out, they'd already been playing AD&D for a decade and house ruled things to work the way they wanted to. I joined them in 1984. I'd already been playing AD&D for five years by the time 2E came out. None of us saw any reason to switch. We already had the books. We already house ruled the game to work how we liked. Why spend more money on a slightly different version of the game we were already playing and had already collected multiple copies of all the books. Bottom line: it would be more work and more money to switch than to stay. So we stayed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: To Move or Not to a New Edition?
Top