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Worlds of Design: To Move or Not to a New Edition?
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<blockquote data-quote="R_Chance" data-source="post: 8318062" data-attributes="member: 55149"><p>So, D&D... We started with the original game in 1974. Added 1E stuff when it came out and 2E when it came out. I had been homebrewing it the whole time anyway. If a new edition had a better rule I adopted it, otherwise I stayed with what I had already developed / used. Often it was based on my players preference (<em>grumble</em>). The first time I had to look at major changes was 3E. I kept with my homebrewed 2E plus until just before 3.5. I had done the rather large amount of work moving to a (slightly) homebrewed 3E and then 3.5E came out. That didn't take too much work really. I was satisfied with my game at that point. When 4E came out I bought it, read it, and decided against moving to it. OK game, but too many changes needed to my campaign world and not a lot of things I wanted to use. I was still updating things from 0/1//2E to 3.5X in some campaign areas anyway. It's an old campaign. So Pathfinder was useful, and homebrewed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like aspects of 5E but recently I've started codifying my old homebrewed 0/1/2 D&D and, as we open up and get back to in person gaming. I want to try that out. For now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The habit of using what I like, borrowing ideas, and adding my own has been a habit in every RPG I've run. I have run some games largely "pure", but the desire (and often necessity) of tinkering with some aspects of a game is always there... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 8318062, member: 55149"] So, D&D... We started with the original game in 1974. Added 1E stuff when it came out and 2E when it came out. I had been homebrewing it the whole time anyway. If a new edition had a better rule I adopted it, otherwise I stayed with what I had already developed / used. Often it was based on my players preference ([I]grumble[/I]). The first time I had to look at major changes was 3E. I kept with my homebrewed 2E plus until just before 3.5. I had done the rather large amount of work moving to a (slightly) homebrewed 3E and then 3.5E came out. That didn't take too much work really. I was satisfied with my game at that point. When 4E came out I bought it, read it, and decided against moving to it. OK game, but too many changes needed to my campaign world and not a lot of things I wanted to use. I was still updating things from 0/1//2E to 3.5X in some campaign areas anyway. It's an old campaign. So Pathfinder was useful, and homebrewed :) I like aspects of 5E but recently I've started codifying my old homebrewed 0/1/2 D&D and, as we open up and get back to in person gaming. I want to try that out. For now :) The habit of using what I like, borrowing ideas, and adding my own has been a habit in every RPG I've run. I have run some games largely "pure", but the desire (and often necessity) of tinkering with some aspects of a game is always there... :D [/QUOTE]
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