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Worlds of Design: Tough Times at the Top
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<blockquote data-quote="GuyBoy" data-source="post: 8378574" data-attributes="member: 7031143"><p>It’s definitely a “thing” that high level games tend to be more problematic and less enjoyable. I’ve played D&D since 1976 and have only played or DM-ed a handful of games over level 13. </p><p>I agree with all the reasons Lew states and might even add a couple more, both in-game and out-of-game. </p><p>1 Book keeping complexity; keeping track of spells, magic items, abilities, buffs etc becomes a chore. This is even more so in rule sets that become bloated, as 2E and Pathfinder both did. </p><p>2 Real life gets in the way; people move, have kids, change jobs, get married or whatever, and that can end campaigns. Because most campaigns start at level one, or at least low level, we get to play that bit, then tend to start a new campaign at low levels. </p><p>3 Opinions on where the “sweet spot” in D&D occurs can vary, but most people would put it somewhere between level 3 and 10. It’s just more fun to be able to do stuff but still be a bit vulnerable. </p><p>4 There are less high level adventures available to buy Han there are low and medium level. </p><p></p><p>Solutions:</p><p>This is the tricky part. </p><p>1E topped out dice for hit points at a certain level and just added 3 (for fighters) or less points per level. I guess that partly solved it. </p><p></p><p>Speaking personally, I’ve never been particularly motivated to think of solutions as I prefer playing at low or medium levels, but I’m interested in what others may come up with.</p></blockquote><p></p>
[QUOTE="GuyBoy, post: 8378574, member: 7031143"] It’s definitely a “thing” that high level games tend to be more problematic and less enjoyable. I’ve played D&D since 1976 and have only played or DM-ed a handful of games over level 13. I agree with all the reasons Lew states and might even add a couple more, both in-game and out-of-game. 1 Book keeping complexity; keeping track of spells, magic items, abilities, buffs etc becomes a chore. This is even more so in rule sets that become bloated, as 2E and Pathfinder both did. 2 Real life gets in the way; people move, have kids, change jobs, get married or whatever, and that can end campaigns. Because most campaigns start at level one, or at least low level, we get to play that bit, then tend to start a new campaign at low levels. 3 Opinions on where the “sweet spot” in D&D occurs can vary, but most people would put it somewhere between level 3 and 10. It’s just more fun to be able to do stuff but still be a bit vulnerable. 4 There are less high level adventures available to buy Han there are low and medium level. Solutions: This is the tricky part. 1E topped out dice for hit points at a certain level and just added 3 (for fighters) or less points per level. I guess that partly solved it. Speaking personally, I’ve never been particularly motivated to think of solutions as I prefer playing at low or medium levels, but I’m interested in what others may come up with. [/QUOTE]
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