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Worlds of Design: Tough Times at the Top
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<blockquote data-quote="Shiroiken" data-source="post: 8379081" data-attributes="member: 6775477"><p>It really depends on the edition and the DM. High level BECMI and AD&D wasn't all that bad, but the DM did need to be aware of a handful of spells the players might have up their sleeve. I didn't DM 4E, but I played a level 1-30 game that worked pretty well, even in the epic tier. My first 5E campaign ended at level 18, and since I'm going to pull them back for an epic adventure, I obviously had no issues.</p><p></p><p>Honestly the only time I've seen issue with high level play was in 3E, where the martial/magic divide became ridiculous. I also had issues with certain DMs that had particular notions of how the game "should" be played, then became irate when the edition in question didn't work that way after a certain level. This last part is where things go wrong for most people, since the game is normally meant to change at a certain point, and if you don't adjust for that as a DM the wheels can fall off of the campaign. While not my cup of tea, I think the E6 is a great solution to this problem.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8379081, member: 6775477"] It really depends on the edition and the DM. High level BECMI and AD&D wasn't all that bad, but the DM did need to be aware of a handful of spells the players might have up their sleeve. I didn't DM 4E, but I played a level 1-30 game that worked pretty well, even in the epic tier. My first 5E campaign ended at level 18, and since I'm going to pull them back for an epic adventure, I obviously had no issues. Honestly the only time I've seen issue with high level play was in 3E, where the martial/magic divide became ridiculous. I also had issues with certain DMs that had particular notions of how the game "should" be played, then became irate when the edition in question didn't work that way after a certain level. This last part is where things go wrong for most people, since the game is normally meant to change at a certain point, and if you don't adjust for that as a DM the wheels can fall off of the campaign. While not my cup of tea, I think the E6 is a great solution to this problem. [/QUOTE]
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