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Worlds of Design: Tough Times at the Top
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<blockquote data-quote="THEMNGMNT" data-source="post: 8379234" data-attributes="member: 6809274"><p>I've played 5E up through 20th level. Actually, up through 20th level plus 6 epic boons. Basically, the PCs had nearly 500,000xp.</p><p></p><p>So how was it?</p><p></p><p>Well, the game doesn't break. The math is solid enough.</p><p></p><p>Monster design doesn't really keep up in Tier 3 and Tier 4. Monsters don't do enough damage so combats can get slow and grindy. PCs can be hard to threaten. But it is possible -- I killed a player character at 20th level. That was fun.</p><p></p><p>Another strange thing is that the condition immunities of monsters means that the most effective way to hurt them is hacking and slashing. This can get frustrating for certain types of spellcasters, like bards.</p><p></p><p>And paladins are straight up OP.</p><p></p><p>Also, it does not feel suitably epic to me at high levels to count a bunch of 5 foot squares, so I began to hand wave most movement.</p><p></p><p>Next time I play at higher levels, I'll be tweaking the monster math to make them hit harder, as well as keeping a close eye on all players to make sure they feel like they're contributing equally.</p></blockquote><p></p>
[QUOTE="THEMNGMNT, post: 8379234, member: 6809274"] I've played 5E up through 20th level. Actually, up through 20th level plus 6 epic boons. Basically, the PCs had nearly 500,000xp. So how was it? Well, the game doesn't break. The math is solid enough. Monster design doesn't really keep up in Tier 3 and Tier 4. Monsters don't do enough damage so combats can get slow and grindy. PCs can be hard to threaten. But it is possible -- I killed a player character at 20th level. That was fun. Another strange thing is that the condition immunities of monsters means that the most effective way to hurt them is hacking and slashing. This can get frustrating for certain types of spellcasters, like bards. And paladins are straight up OP. Also, it does not feel suitably epic to me at high levels to count a bunch of 5 foot squares, so I began to hand wave most movement. Next time I play at higher levels, I'll be tweaking the monster math to make them hit harder, as well as keeping a close eye on all players to make sure they feel like they're contributing equally. [/QUOTE]
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