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Worlds of Design: WANTED - More Game Masters
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8287231" data-attributes="member: 7023840"><p>Okay. So now you are insulting young gamers by calling them jerks, and older gamers by calling them "grandpa gamers." Great!</p><p></p><p>And all of this in response to a post saying that the most important thing is to be nice and accepting of people starting to GM? Okay!</p><p></p><p>Finally, <u>I wasn't responding to you</u>. You responded to me with your comment. So "strawman?" Uh huh.</p><p></p><p>GMing is inherently a social activity- there is already tons of advice, including videos, books, and other resources, explaining "how to do it." People, more than ever, are able to see how other successful GMs ... GM.</p><p></p><p>That's not the issue. The reason for the imbalance (which has always existed) is twofold:</p><p></p><p>1. GMing is almost always "less fun" and "more difficult" than playing. There will be fewer people that want to GM, and get enjoyment from GMing. Some games try to resolve this by changing the division of authority, etc., but fundamentally "playing" and "GMing" will be at least slightly different, and "playing" has the root term of ... you know ... PLAY.</p><p></p><p>2. It is difficult to be good at something at first; it requires multiple reps. It's a learning process. No matter how good the instruction is, it's different when you have to do it. You can have all the tips, all the preparation, but the best thing you can have is a group of excited and forgiving players. Period.</p><p></p><p>So yeah- if you're a player with a new GM, don't be a jerk. That's the best way to create new GMs that stick with it.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8287231, member: 7023840"] Okay. So now you are insulting young gamers by calling them jerks, and older gamers by calling them "grandpa gamers." Great! And all of this in response to a post saying that the most important thing is to be nice and accepting of people starting to GM? Okay! Finally, [U]I wasn't responding to you[/U]. You responded to me with your comment. So "strawman?" Uh huh. GMing is inherently a social activity- there is already tons of advice, including videos, books, and other resources, explaining "how to do it." People, more than ever, are able to see how other successful GMs ... GM. That's not the issue. The reason for the imbalance (which has always existed) is twofold: 1. GMing is almost always "less fun" and "more difficult" than playing. There will be fewer people that want to GM, and get enjoyment from GMing. Some games try to resolve this by changing the division of authority, etc., but fundamentally "playing" and "GMing" will be at least slightly different, and "playing" has the root term of ... you know ... PLAY. 2. It is difficult to be good at something at first; it requires multiple reps. It's a learning process. No matter how good the instruction is, it's different when you have to do it. You can have all the tips, all the preparation, but the best thing you can have is a group of excited and forgiving players. Period. So yeah- if you're a player with a new GM, don't be a jerk. That's the best way to create new GMs that stick with it. [/QUOTE]
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