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Worlds of Design: WANTED - More Game Masters
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<blockquote data-quote="Ovinomancer" data-source="post: 8288515" data-attributes="member: 16814"><p>You need to be aware that ENW is not representative of the broader community and is heavy slanted towards GMs. The poll is reflecting ENW demographics.</p><p></p><p>I agree with the premise, here, that GMs are fewer. I disagree with some of the post's solutions, but not the premise. There's a muthology built up around GMing -- that it is hard, that it takes special people or lots of hard work. Yet, other games manage it just fine without the mythology. The reality is that how we play D&D is the problem. You can't kearn to run D&D because you have to learn how to run it for this or that table, which are different. D&D is hard because of the huge gaps that say "insert GM here." They can't really write advice because so kany have such different udeas of what gies in that gap. [USER=30518]@lewpuls[/USER] thinks you need to close those gaps, and that could work, but then D&D is one thing and the wider set it is now. The problem getting new GMs is structural to 5e, and also tradition from the start that GMs are special. The former would be bad to eliminate, and the latter is unlikely to stop, given the responses to this thread.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8288515, member: 16814"] You need to be aware that ENW is not representative of the broader community and is heavy slanted towards GMs. The poll is reflecting ENW demographics. I agree with the premise, here, that GMs are fewer. I disagree with some of the post's solutions, but not the premise. There's a muthology built up around GMing -- that it is hard, that it takes special people or lots of hard work. Yet, other games manage it just fine without the mythology. The reality is that how we play D&D is the problem. You can't kearn to run D&D because you have to learn how to run it for this or that table, which are different. D&D is hard because of the huge gaps that say "insert GM here." They can't really write advice because so kany have such different udeas of what gies in that gap. [USER=30518]@lewpuls[/USER] thinks you need to close those gaps, and that could work, but then D&D is one thing and the wider set it is now. The problem getting new GMs is structural to 5e, and also tradition from the start that GMs are special. The former would be bad to eliminate, and the latter is unlikely to stop, given the responses to this thread. [/QUOTE]
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