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Worlds of Design: WANTED - More Game Masters
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<blockquote data-quote="Paul Farquhar" data-source="post: 8288684" data-attributes="member: 6906155"><p>This is completely backwards. This is giving a free licence for players who know the rules better than the DM to give them a hard time. Emphasising that the DM's rulings are absolute and override anything in the rulebook is the best way to deal with conflict for inexperienced DMs.</p><p></p><p>Whilst kinda good advice, I find that when a player decides the do want to be a DM, it is because they want to tell <em>their own</em> stories or create <em>their own</em> worlds.</p><p></p><p>When I started DMing I mostly created my own content. These days I mix in published adventures to reduce my workload. It's like using published lessons as a teacher. It's probably not as good (to you) as the stuff you create yourself, but there simply isn't time to handcraft wonderful lessons all the time.</p><p></p><p></p><p>Major barriers barriers to players becoming DMs are workload and cost. I DMed when I was at school and again once I was semi-retired. In between that life keeps you far too busy with career and family. And the DM spends by far the most on rulebooks. Several of my players simply can't afford to buy rulebooks.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8288684, member: 6906155"] This is completely backwards. This is giving a free licence for players who know the rules better than the DM to give them a hard time. Emphasising that the DM's rulings are absolute and override anything in the rulebook is the best way to deal with conflict for inexperienced DMs. Whilst kinda good advice, I find that when a player decides the do want to be a DM, it is because they want to tell [I]their own[/I] stories or create [I]their own[/I] worlds. When I started DMing I mostly created my own content. These days I mix in published adventures to reduce my workload. It's like using published lessons as a teacher. It's probably not as good (to you) as the stuff you create yourself, but there simply isn't time to handcraft wonderful lessons all the time. Major barriers barriers to players becoming DMs are workload and cost. I DMed when I was at school and again once I was semi-retired. In between that life keeps you far too busy with career and family. And the DM spends by far the most on rulebooks. Several of my players simply can't afford to buy rulebooks. [/QUOTE]
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