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<blockquote data-quote="Imaculata" data-source="post: 8288706" data-attributes="member: 6801286"><p>Knowing the rules well is a useful skill for a DM, but is no guarantee for a fun game. DM's can lean on their players for the rules and still create a fun game. Likewise, strong interpersonal skills help with creating a pleasant environment for people to play in, which is also very valuable. But not the most valuable skill a DM can have, I think.</p><p></p><p>Now both of these two points of yours can affect my enjoyment of D&D, I am not denying that. But for me, my primary enjoyment comes from what I'm playing, and how it is being presented to me by the DM.</p><p></p><p>I must admit some bias in that respect; I have never played a published adventure of which I thought the story was above average. But I have played a lot with DM's who are great storytellers. So this has made me very skeptical that published material can have a good story at all.</p><p></p><p>I have come to prefer to play with DM's who run their own creations and do it well. Because the stuff they tend to come up with is leagues better than anything published that I've ever played.</p><p></p><p>The things that good storytellers tend to do better than published adventures are:</p><p></p><p>-A good plot</p><p>-A good hook, or several</p><p>-High stakes</p><p>-Memorable characters</p><p>-Memorable encounters and events</p><p>-Humor</p><p>-Emotional investment / drama</p><p>-Suspense</p><p>-World building</p><p>-Proper naming of locations and characters</p><p></p><p></p><p>These are the things I need in my D&D game, and are ultimately also the things that bother me if not done properly. Most published adventures (that I've played) fail at several, if not all of these points. Which is why I have come to value storytelling and worldbuilding so highly.</p><p></p><p>Are these rediculously high standards? Or do others also value these things as much as I do?</p></blockquote><p></p>
[QUOTE="Imaculata, post: 8288706, member: 6801286"] Knowing the rules well is a useful skill for a DM, but is no guarantee for a fun game. DM's can lean on their players for the rules and still create a fun game. Likewise, strong interpersonal skills help with creating a pleasant environment for people to play in, which is also very valuable. But not the most valuable skill a DM can have, I think. Now both of these two points of yours can affect my enjoyment of D&D, I am not denying that. But for me, my primary enjoyment comes from what I'm playing, and how it is being presented to me by the DM. I must admit some bias in that respect; I have never played a published adventure of which I thought the story was above average. But I have played a lot with DM's who are great storytellers. So this has made me very skeptical that published material can have a good story at all. I have come to prefer to play with DM's who run their own creations and do it well. Because the stuff they tend to come up with is leagues better than anything published that I've ever played. The things that good storytellers tend to do better than published adventures are: -A good plot -A good hook, or several -High stakes -Memorable characters -Memorable encounters and events -Humor -Emotional investment / drama -Suspense -World building -Proper naming of locations and characters These are the things I need in my D&D game, and are ultimately also the things that bother me if not done properly. Most published adventures (that I've played) fail at several, if not all of these points. Which is why I have come to value storytelling and worldbuilding so highly. Are these rediculously high standards? Or do others also value these things as much as I do? [/QUOTE]
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