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Worlds of Design: WANTED - More Game Masters
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<blockquote data-quote="Grendel_Khan" data-source="post: 8288856" data-attributes="member: 7028554"><p>I'll fully admit to being a gaming snob, but allow me to be something even worse: a pedant! Comparing published adventures to plays doesn't work for me, since when you stage a play you don't have an established set of background characters and then tell the lead actors and featured players to just, like, make up whatever roles and dialogue they want. TTRPGs are notoriously hard to compare to almost anything else, and even when people argue that it's like improv...well, improv troupes never stop the action to spend three hours rolling initiative and asking a million questions about which enemy is still up and which one is wearing better armor than the other.</p><p></p><p>I think the written adventures that are masterpieces (like Masks of Nyarlathotep or something) are great not because they've necessarily laid out some timeless narrative, but because they've given you excellent, time-saving tools to put together a new story that's almost totally your group's. But damn it if those aren't rare, and I've yet to see one whose central storyline is great or memorable on its own, because that would involve some wonderful narrative unfolding between NPCs, while your resident group of PCs just watches it all happen.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8288856, member: 7028554"] I'll fully admit to being a gaming snob, but allow me to be something even worse: a pedant! Comparing published adventures to plays doesn't work for me, since when you stage a play you don't have an established set of background characters and then tell the lead actors and featured players to just, like, make up whatever roles and dialogue they want. TTRPGs are notoriously hard to compare to almost anything else, and even when people argue that it's like improv...well, improv troupes never stop the action to spend three hours rolling initiative and asking a million questions about which enemy is still up and which one is wearing better armor than the other. I think the written adventures that are masterpieces (like Masks of Nyarlathotep or something) are great not because they've necessarily laid out some timeless narrative, but because they've given you excellent, time-saving tools to put together a new story that's almost totally your group's. But damn it if those aren't rare, and I've yet to see one whose central storyline is great or memorable on its own, because that would involve some wonderful narrative unfolding between NPCs, while your resident group of PCs just watches it all happen. [/QUOTE]
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